以下是我的Sprite代码。使用此代码绘制的图像具有黑色背景(覆盖透明背景)并具有颜色叠加,使图像看起来扭曲。
如何在开放状态下改善透明图像绘制。
class Ship {
public int life = 5;
public FloatBuffer ShipVertexBuffer;
public FloatBuffer ShipTextureBuffer;
public PieceCluster cluster;
//! TEXTURES
private int[] textures = new int[1];
//! TEXTURES
public float ShipVerticles[] = {
0, 0, // лево низ
0, 30, // лево вверх
30, 0, // право низ
30, 30 // право вверх
};
//! TEXTURES
public float ShipTextures[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f
};
//! TEXTURES
public Ship(PieceCluster c) {
//! Буффер вертексов
cluster = c;
ByteBuffer bb = ByteBuffer.allocateDirect(36);
bb.order(ByteOrder.nativeOrder());
ShipVertexBuffer = bb.asFloatBuffer();
ShipVertexBuffer.put(ShipVerticles);
ShipVertexBuffer.position(0);
//! TEXTURES
bb = ByteBuffer.allocateDirect(ShipTextures.length * 4);
bb.order(ByteOrder.nativeOrder());
ShipTextureBuffer = bb.asFloatBuffer();
ShipTextureBuffer.put(ShipTextures);
ShipTextureBuffer.position(0);
//! TEXTURES
}
public void loadGLTexture(GL10 gl) {
// loading texture
// generate one texture pointer
Bitmap bitmap = cluster.Picture;
gl.glGenTextures(1, textures, 0);
// ...and bind it to our array
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
// create nearest filtered texture
// gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
// gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
// Use Android GLUtils to specify a two-dimensional texture image from our bitmap
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
// Clean up
bitmap.recycle();
}
public void draw(GL10 gl, float x, float y) {
//! TEXTURE
gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//! TEXTURE
gl.glColor4f(0.0f, 1.0f, 0.0f, 1.0f);
gl.glTranslatef(x, y, 0.0f);
gl.glVertexPointer(2, GL10.GL_FLOAT, 0, ShipVertexBuffer);
//! TEXTURE
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, ShipTextureBuffer);
//! TEXTURE
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
//! TEXTURE
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//! TEXTURE
}
答案 0 :(得分:0)
看起来你没有启用混音。
尝试在绘制调用之前添加glEnable(GL_BLEND)
。使用glBlendFunc()
和glBlendEquation()
更改混合样式以适合您想要的效果。