我目前正在尝试通过TCP在c ++客户端和C#服务器之间发送jpeg图片流。 我在C ++端使用transmitFile功能,但我不知道我是否在C#端正确处理它。 我没有收到运行时错误,但图片没有显示,所以我想我错过了什么。
编辑:更新了代码,我收到的fileSize正在进行stackOverflow ...
C ++代码(客户端:发送图片)
void TCPclient::sendPicture(LPCWSTR filename, std::string filename_str)
{
HANDLE hFile = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED, NULL);
//Send file size
send(sock, (const char*)GetSize(filename_str), sizeof(int), 0);
LogManager::log(std::to_string(GetSize(filename_str)));
//Send file
TransmitFile(sock, hFile, GetFileSize(hFile, NULL), 1024, NULL, NULL, TF_USE_KERNEL_APC | TF_WRITE_BEHIND);
CloseHandle(hFile);
}
int TCPclient::GetSize(std::string filename)
{
struct stat stat_buf;
int rc = stat(filename.c_str(), &stat_buf);
return rc == 0 ? stat_buf.st_size : -1;
}
C#代码(服务器:接收图片并显示)
while (true)
{
try
{
using (MemoryStream stream = new MemoryStream(ReceiveVarData(clientSock)))
{
stream.Position = 0;
Image image = Image.FromStream(stream);
if (image != null)
pictureBox1.Image = image;
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
public static byte[] ReceiveVarData(Socket s)
{
Console.WriteLine("Receiving data ...");
int offset = 0;
int recv;
Console.WriteLine("Receiving data size ...");
byte[] datasize = new byte[4];
s.Receive(datasize);
int size = BitConverter.ToInt32(datasize, 0);
Console.WriteLine("Data size " + size);
byte[] data = new byte[size];
while (offset < size)
{
Console.WriteLine("Downloading " + (offset/size)*100.0 + "%");
recv = s.Receive(data, offset, 1024, SocketFlags.None);
if (recv == 0)
{
data = null;
break;
}
offset += recv;
}
return data;
}
答案 0 :(得分:1)
更改:
using ( MemoryStream stream = new MemoryStream(ReceiveVarData(clientSock)) )
{
stream.Position = 0;
Image image = Image.FromStream(stream);
if ( image != null )
pictureBox1.Image = image;
}
对此:
Image
您在创建MemoryStream
对象后立即将其丢弃
使用数据缓冲区(从我记忆中)实例化MemoryStream.Position
时,会将其位置设置为该流的末尾,因此您必须将{{1}}设置回到开头。