您好我正在尝试编程一个覆盆子pi Sense帽子,使用accelorometer在Matrix周围移动一个像素。想法是到红色区域获胜。然而,如果它击中绿色黄色或蓝色,游戏将以亏损告终。当它找到其中一种颜色时,可以将布尔变量e(game_over)更改为True,从而打破循环以停止游戏。
问题是当它读取颜色被点击时它将变量game_over更改为True,但是当它返回到while循环时它会变回False。我已经使用print语句对此进行了测试,看看会发生什么。
from sense_hat import SenseHat
from time import sleep
sense = SenseHat()
sense.clear()
r = [150,0,0]
g = [0,150,0]
j = [150,150,0]
b = [0,0,150]
e = [0,0,0]
w = [255,255,255]
v = [125,150,175]
x = 4
y = 4
maze = [[r,r,r,r,r,r,r,b],
[g,r,r,r,r,r,b,b],
[g,g,e,e,e,e,b,b],
[g,g,e,e,e,e,b,b],
[g,g,e,e,e,e,b,b],
[g,g,e,e,e,e,b,b],
[g,g,j,j,j,j,j,b],
[g,j,j,j,j,j,j,j]]
false = [
r,e,e,e,e,e,e,r,
e,r,e,e,e,e,r,e,
e,e,r,e,e,r,e,e,
e,e,e,r,r,e,e,e,
e,e,e,r,r,e,e,e,
e,e,r,e,e,r,e,e,
e,r,e,e,e,e,r,e,
r,e,e,e,e,e,e,r]
def move_marble(pitch,roll,x,y):
new_x = x
new_y = y
if 1 < pitch < 179 and x != 0:
new_x -= 1
elif 359 > pitch > 179 and x != 7 :
new_x += 1
if 1 < roll < 179 and y != 7:
new_y += 1
elif 359 > roll > 179 and y != 0 :
new_y -= 1
x,y = check_wall(x,y,new_x,new_y)
return x,y
def check_wall(x,y,new_x,new_y):
if maze[new_y][new_x] != v:
return new_x, new_y
elif maze[new_y][x] != v:
return x, new_y
elif maze[y][new_x] != v:
return new_x, y
return x,y
game_over = False
def check_win(x,y):
sleep(0.25)
if maze[y][x] == r:
sense.show_message('Vous avez gagner', scroll_speed=0.08)
sleep(1)
game_over = True
elif maze[y][x] == j:
sense.set_pixels(false)
game_over = True
sleep(1)
sense.show_message('Vous avez perdu', scroll_speed=0.08)
elif maze[y][x] == b:
sense.set_pixels(false)
game_over = True
sleep(1)
sense.show_message('Vous avez perdu', scroll_speed=0.08)
elif maze[y][x] == g:
sense.set_pixels(false)
game_over = True
sleep(1)
sense.show_message('Vous avez perdu', scroll_speed=0.08)
while game_over == False:
pitch = sense.get_orientation()['pitch']
roll = sense.get_orientation()['roll']
x,y = move_marble(pitch,roll,x,y)
check_win(x,y)
maze[y][x] = w
sense.set_pixels(sum(maze,[]))
sleep(0.1)
maze[y][x] = e
sense.clear()
我确定它很小,我似乎无法找到它。