为什么不在绿色背景(jpanel)上绘制JPanel(面板)?

时间:2017-04-02 22:50:16

标签: java swing graphics jpanel paintcomponent

为什么不在绿色背景(jpanel)上绘制JPanel(面板)?我希望能够在不将j面板扩展到......的情况下做到这一点。

此外,对于java游戏,我应该在java中使用keybindings或keylistener。

import javax.swing.*; 
import java.awt.event.*;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;

public class Game {

JFrame window;
JPanel panel;

int charPosX = 0;
int charPosY = 0;

public Boolean createGui() { 

    window = new JFrame("Game");
    window.setSize(1000,500);
    window.setResizable(false);
    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    window.setVisible(true);

    panel = new JPanel();
    panel.setVisible(true);
    panel.setLayout(null);;
    panel.setBackground(new Color(65,130,92));

    window.add(panel); 

    return true; //returns true if ran and will be ran by check status in Main.
}

public void paintComponent(Graphics g) {
    panel.paintComponents(g);
    g.setColor(Color.RED);
    g.drawRect(100,10,30,40);
    g.fillRect(10, 10, 20, 10);
}



}

1 个答案:

答案 0 :(得分:1)

让我们将您的代码暂存,并将@Override添加到您的paintComponent方法...

public class Game {

    //...

    @Override
    public void paintComponent(Graphics g) {
        panel.paintComponents(g);
        g.setColor(Color.RED);
        g.drawRect(100, 10, 30, 40);
        g.fillRect(10, 10, 20, 10);
    }

}

现在我们有编译错误!这是因为Game扩展了Object并且没有paintComponent方法。这意味着现有绘画系统的任何部分都无法调用该方法,因此,它永远不会被调用。

组件构成了糟糕的“游戏”实体,它们有很多“管道”,这使得它们不能使这种工作非常高效,通常情况下你最好选择完整的自定义绘画路线

Example

import javax.swing.*;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;

public class Game {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new Game().createGui();
            }
        });
    }

    JFrame window;
    GamePanel panel;

    int charPosX = 0;
    int charPosY = 0;

    public Boolean createGui() {

        window = new JFrame("Game");
        window.setSize(1000, 500);
        window.setResizable(false);
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        panel = new GamePanel();
        panel.setBackground(new Color(65, 130, 92));
        window.add(panel);

        window.setVisible(true);
        return true; //returns true if ran and will be ran by check status in Main.
    }

    public class GamePanel extends JPanel {

        private Rectangle entity = new Rectangle(100, 10, 30, 40);

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setColor(Color.RED);
            g2d.draw(entity);
            g2d.setColor(Color.BLUE);
            g2d.fill(entity);
            g2d.dispose();
        }

    }

}

另请注意,我在将window.setVisible(true);添加到panel后才调用window,这是因为在添加/删除组件时Swing很懒。如果要在屏幕上实现UI后添加/删除组件,则需要在容器上调用revalidaterepaint以触发布局和绘制传递

另外,请注意,paintComponentpaintComponents之间存在差异;)

我强烈建议您查看Painting in AWT SwingPerforming Custom Painting,以便更好地了解Swing中的绘画效果以及如何利用它