具有状态的给定Article类的设计系统

时间:2017-04-02 20:38:34

标签: c# .net design-patterns

出现以下问题。文章经过几个阶段后才被几个不同的角色发表。

Writer -> writes
Approver -> approves
Admin -> Publishes

设计一个允许最大可扩展性的程序: 这就是我所拥有的。如果这是正确的方法,有人可以告诉我吗?有更好的吗?

public interface IRole
{
    IRole Write();
    IRole Approve();
    IRole Publish();
}

internal class Writer : IRole
{
    public IRole Write()
    {
        return new Approver(); // next needs approval
    }

    public IRole Approve()
    {
        return this;
    }

    public IRole Publish()
    {
        return this;
    }
}

internal class Approver : IRole
{
    public IRole Write()
    {
        return new Writer();
    }

    public IRole Approve()
    {
        // publish
        return new Admin();
    }

    public IRole Publish()
    {
        return this;
    }
}


internal class Admin : IRole
{
    public IRole Write()
    {
        return new Writer();
    }

    public IRole Approve()
    {
        return new Approver();
    }

    public IRole Publish()
    {
        return this;
    }
}

internal class Article
{
    public Article()
    {
        role = new Writer();
    }

    private IRole role { get; set; }

    public void Write()
    {
        role = role.Write();
    }

    public void Approve()
    {
        role = role.Approve();
    }

    public void Publish()
    {
        role = role.Publish();
    }
}

    private static void Main(string[] args)
    {
        var article = new Article();
        article.Approve(); // can't do - write first
        article.Write();
        article.Publish(); // can't do
        article.Approve(); // can
        article.Write(); // can go back
        article.Approve(); // can
        article.Publish();
    }

1 个答案:

答案 0 :(得分:1)

您正在寻找的是" 责任链"。它是一种设计模式,允许操作一个接一个地链接。您的用例将完全符合此模式。 https://www.codeproject.com/Articles/594974/Chain-of-Responsibility-Pattern