如标题中所述,我的程序无法处理超过2个客户端。 声音变得扭曲和波动,我无法弄清楚如何解决它。
有谁知道如何解决问题? 谢谢!
这是我的服务器:
import socket
import select
class ChatServer:
def __init__(self):
self.CONNECTION_LIST = []
self.chat_server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.chat_server_socket.bind(("0.0.0.0", 50000))
self.chat_server_socket.listen(5)
self.CONNECTION_LIST.append(self.chat_server_socket)
print "Server Started!"
def broadcast(self, sock, data):
for current_socket in self.CONNECTION_LIST:
if current_socket != self.chat_server_socket and current_socket != sock:
try:
current_socket.send(data)
except:
pass
def run(self):
while True:
rlist, wlist, xlist = select.select(self.CONNECTION_LIST, [], [])
for current_socket in rlist:
if current_socket is self.chat_server_socket:
(new_socket, address) = self.chat_server_socket.accept()
self.CONNECTION_LIST.append(new_socket)
print "%s connected to the server" % str(address)
else:
try:
data = current_socket.recv(1024)
self.broadcast(current_socket, data)
except socket.error:
print "%s left the server" % str(address)
current_socket.close()
self.CONNECTION_LIST.remove(current_socket)
if __name__ == "__main__":
ChatServer().run()
这是我的客户:
import socket
import pyaudio
import wave
import thread
# record
CHUNK = 1024 # 512
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 20000
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(("127.0.0.1", 50000))
p = pyaudio.PyAudio()
receive_stream = p.open(format=FORMAT, channels=CHANNELS, rate=RATE, output=True, frames_per_buffer=CHUNK)
send_stream = p.open(format=FORMAT, channels=CHANNELS, rate=RATE, input=True, frames_per_buffer=CHUNK)
print("Voice chat running")
def receive_data():
while True:
try:
data = s.recv(1024)
receive_stream.write(data)
except:
pass
def send_data():
while True:
try:
data = send_stream.read(CHUNK)
s.sendall(data)
except:
pass
thread.start_new_thread(receive_data, ())
thread.start_new_thread(send_data, ())
while True:
pass
答案 0 :(得分:0)
您是否尝试过在新用户连接时生成多个线程?然后具有某种控制结构(如信号灯)来控制它们在2之间的动作?
您的程序似乎正在接收2个音频流,并试图在同一程序中处理+显示它们。因为您不知道如何处理这些数据包(TDM,FDM?),所以这很容易造成重叠和歧义。
如果您有多个线程,则可以在处理某些内容之前先请求访问该信号量,这样您就可以准确地知道处理这些内容的顺序。无需预测音频数据的处理方式。