我有一个扩展/收缩的容器。容器内部有一个元素,当容器膨胀时应该淡入,当容器收缩时应该淡出。
我的问题
如何在扩展/收缩条件下并行执行所有动画?
注意使用 ngIf 。这是故意的,因为它会破坏动画序列末尾的元素。
这是我当前状态的一个傻瓜: https://embed.plnkr.co/TXYoGf9QpErWmlRvQF9Z/
组件类:
export class App {
expanded = true;
toggleExpandedState() {
this.expanded = !this.expanded;
}
constructor() {
}
}
模板:
<div class="container" [@expansionTrigger]="expanded">
<div class="constant-item"></div>
<div class="fade-item" [@stateAnimation] *ngIf="expanded"></div>
</div>
<button (click)="toggleExpandedState()">Toggle Fade</button>
和组件动画:
trigger('expansionTrigger', [
state('1', style({
width: '250px'
})),
state('0', style({
width: '160px'
})),
transition('0 => 1', animate('200ms ease-in')),
transition('1 => 0', animate('200ms ease-out'))
]),
trigger('stateAnimation', [
transition(':enter', [
style({
opacity: 0
}),
animate('200ms 350ms ease-in', style({
opacity: 1
}))
]),
transition(':leave', [
style({
opacity: 1
})
animate('1s', style({
opacity: 0
}))
])
])
答案 0 :(得分:2)
这是您需要做的事情:
plnkr:https://plnkr.co/edit/AQEVh3GGc31ivQZMp223?p=preview
删除 *ngIf="expanded"
使用[@stateAnimation]="expanded"
将此stateAnimate
触发器替换为:
trigger('stateAnimation', [
state('1', style({ opacity: 0 })),
state('0', style({opacity: 1})),
transition('0 => 1', animate('200ms ease-in')),
transition('1 => 0', animate('200ms ease-out'))
])
这是完整的代码:
//our root app component
import {Component, NgModule, VERSION,
Output,
trigger,
state,
style,
transition,
animate,
} from '@angular/core'
import {BrowserModule} from '@angular/platform-browser'
import { BrowserAnimationsModule } from '@angular/platform-browser/animations';
@Component({
selector: 'my-app',
template: `
<div class="container" [@expansionTrigger]="expanded">
<div class="constant-item"></div>
<div class="fade-item" [@stateAnimation]="expanded"></div>
</div>
<button (click)="toggleExpandedState()">Toggle Fade</button>
`,
animations: [
trigger('expansionTrigger', [
state('1', style({ width: '250px' })),
state('0', style({width:'160px'})),
transition('0 => 1', animate('200ms ease-in')),
transition('1 => 0', animate('200ms ease-out'))
]),
trigger('stateAnimation', [
state('1', style({ opacity: 0 })),
state('0', style({opacity: 1})),
transition('0 => 1', animate('200ms ease-in')),
transition('1 => 0', animate('200ms ease-out'))
])
]
})
export class App {
expanded = true;
toggleExpandedState() {
this.expanded = !this.expanded;
}
constructor() {
}
}
@NgModule({
imports: [ BrowserModule, BrowserAnimationsModule ],
declarations: [ App ],
bootstrap: [ App ]
})
export class AppModule {}
答案 1 :(得分:2)
为了拯救他人沮丧,看起来这是Angular 4的一个错误。
Github目前有两个未解决的问题似乎非常密切相关:
https://github.com/angular/angular/issues/15798
https://github.com/angular/angular/issues/15753
<强>更新强>
根据github问题,动画错误不会像在Angular2中那样修复工作。取而代之的是query()
和animateChild()
。新的动画功能从4.2.0-rc2开始提供。
总结:
组件定义
@Component({
selector: 'my-app',
template: `
<div>
<h2>Hello {{name}}</h2>
<button (click)="toggle()">Toggle</button>
<div *ngIf="show" @ngIfAnimation>
<h3 @easeInOut>I'm inside ngIf</h3>
</div>
</div>
`,
animations: [
trigger('ngIfAnimation', [
transition(':enter, :leave', [
query('@*', animateChild())
])
])
trigger('easeInOut', [
transition('void => *', [
style({
opacity: 0
}),
animate("1s ease-in-out", style({
opacity: 1
}))
]),
transition('* => void', [
style({
opacity: 1
}),
animate("1s ease-in-out", style({
opacity: 0
}))
])
])
]]
})
export class App {
name:string;
show:boolean = false;
constructor() {
this.name = `Angular! v${VERSION.full}`
}
toggle() {
this.show = !this.show;
}
}