我正在尝试创建三个形状:Circle,Square&三角形。我创建了圆圈&广场,但我无法创建三角形。我最大的问题是将所有三个形状保持在屏幕的中心。圆和正方形都很好,但是当我尝试制作三角形时它不起作用。我也试图让三角形看起来像一个"播放按钮"所以"提示"三角形面向右边。这是代码。
func trainglePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let path = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
path.move(to: CGPoint(x: startX, y: startY))
path.addLine(to: CGPoint(x: startX, y: startY - side))
path.addLine(to: CGPoint(x: startX + side, y: startY + side/2))
path.close()
return path
}
func circlePathWithCenter(center: CGPoint, radius: CGFloat) -> UIBezierPath {
let circlePath = UIBezierPath()
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat(M_PI), endAngle: -CGFloat(M_PI/2), clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat(M_PI/2), endAngle: 0, clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: 0, endAngle: CGFloat(M_PI/2), clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: CGFloat(M_PI/2), endAngle: CGFloat(M_PI), clockwise: true)
circlePath.close()
return circlePath
}
func squarePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let squarePath = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
squarePath.move(to: CGPoint(x: startX, y: startY))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX + side, y: startY))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX + side, y: startY + side))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX, y: startY + side))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.close()
return squarePath
}
我在哪里遇到三角形的几何图形?
答案 0 :(得分:7)
您需要添加时减去。请记住,+Y
已关闭。
变化:
path.addLine(to: CGPoint(x: startX, y: startY - side))
要:
path.addLine(to: CGPoint(x: startX, y: startY + side))
此处它正在Playground中运行:
以下是Playground演示的完整代码:
class Custom: UIView {
override func draw(_ rect: CGRect) {
let path = trainglePathWithCenter(center: self.center, side: self.bounds.width / 2)
path.stroke()
}
func trainglePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let path = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
path.move(to: CGPoint(x: startX, y: startY))
path.addLine(to: CGPoint(x: startX, y: startY + side))
path.addLine(to: CGPoint(x: startX + side, y: startY + side/2))
path.close()
return path
}
}
let custom = Custom(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
custom.backgroundColor = .white
答案 1 :(得分:0)
swift5中的代码
//TriangleView
extension UIView {
func setRightTriangle(targetView:UIView?){
let heightWidth = targetView!.frame.size.width //you can use triangleView.frame.size.height
let path = CGMutablePath()
path.move(to: CGPoint(x: heightWidth/2, y: 0))
path.addLine(to: CGPoint(x:heightWidth, y: heightWidth/2))
path.addLine(to: CGPoint(x:heightWidth/2, y:heightWidth))
path.addLine(to: CGPoint(x:heightWidth/2, y:0))
let shape = CAShapeLayer()
shape.path = path
shape.fillColor = UIColor.blue.cgColor
targetView!.layer.insertSublayer(shape, at: 0)
}
func setLeftTriangle(targetView:UIView?){
let heightWidth = targetView!.frame.size.width
let path = CGMutablePath()
path.move(to: CGPoint(x: heightWidth/2, y: 0))
path.addLine(to: CGPoint(x:0, y: heightWidth/2))
path.addLine(to: CGPoint(x:heightWidth/2, y:heightWidth))
path.addLine(to: CGPoint(x:heightWidth/2, y:0))
let shape = CAShapeLayer()
shape.path = path
shape.fillColor = UIColor.blue.cgColor
targetView!.layer.insertSublayer(shape, at: 0)
}
func setUpTriangle(targetView:UIView?){
let heightWidth = targetView!.frame.size.width
let path = CGMutablePath()
path.move(to: CGPoint(x: 0, y: heightWidth))
path.addLine(to: CGPoint(x:heightWidth/2, y: heightWidth/2))
path.addLine(to: CGPoint(x:heightWidth, y:heightWidth))
path.addLine(to: CGPoint(x:0, y:heightWidth))
let shape = CAShapeLayer()
shape.path = path
shape.fillColor = UIColor.blue.cgColor
targetView!.layer.insertSublayer(shape, at: 0)
}
func setDownTriangle(targetView:UIView?){
let heightWidth = targetView!.frame.size.width
let path = CGMutablePath()
path.move(to: CGPoint(x: 0, y: 0))
path.addLine(to: CGPoint(x:heightWidth/2, y: heightWidth/2))
path.addLine(to: CGPoint(x:heightWidth, y:0))
path.addLine(to: CGPoint(x:0, y:0))
let shape = CAShapeLayer()
shape.path = path
shape.fillColor = UIColor.blue.cgColor
targetView!.layer.insertSublayer(shape, at: 0)
}
}