我想用鼠标点击移动对象(带有2个三角形的6点星)。 我写了下面的代码,但是没有回复。
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
float x_min = (-x + 500) / 500;
float x_max = (x - 500) / 500;
float y_min = (-y + 500) / 500;
float y_max = (y - 500) / 500;
gluOrtho2D(x_min, x_max, y_min, y_max);
}
glutPostRedisplay();
break;
在GLUT_LEFT_BUTTON的情况下,我设置了最小/最大x和y位置,但是当我点击鼠标左键时没有任何效果。
以下是完整代码:
#include <stdlib.h>
#include <GL/glut.h>
float v1[3] = { -35.0f, 22.5f, 0.0f };
float v2[3] = { -35.0f, -22.5f, 0.0f };
float v3[3] = { 0.0f, 42.5f, 0.0f };
float v4[3] = { 0.0f, -42.5f, 0.0f };
float v5[3] = { 35.0f, 22.5f, 0.0f };
float v6[3] = { 35.0f, -22.5f, 0.0f };
static GLfloat spin = 0.0;
float x = 400.0f, y = 442.5f;
float x_position;
float y_position;
float color1[3] = { 1.0f, 1.0f, 1.0f };
float color2[3] = { 1.0f, 1.0f, 1.0f };
int mode = 1;
int rotate = 1;
void init(void);
void triangle_1(void);
void triangle_2(void);
void display(void);
void spinDisplay_1(void);
void spinDisplay_2(void);
void reshape(int, int);
void changeColor(int);
void mouse(int, int, int, int);
////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(300, 300);
glutCreateWindow("6-Point Star");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
////////////////////////////////////////////////////////////////////
void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void triangle_1(void) { //// triangle_1 and triangle_2 make 6-point star ////
glColor3fv(color1);
glBegin(GL_TRIANGLE_FAN);
glVertex3fv(v1);
glVertex3fv(v4);
glVertex3fv(v5);
glEnd();
}
void triangle_2(void) {
glColor3fv(color2);
glBegin(GL_TRIANGLE_FAN);
glVertex3fv(v2);
glVertex3fv(v3);
glVertex3fv(v6);
glEnd();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(x, y, 0.0f);
glRotatef(spin, 0.0, 0.0, 1.0);
triangle_1();
triangle_2();
glPopMatrix();
glutSwapBuffers();
}
void spinDisplay_1(void) {
spin = spin + 2.0;
if (spin > 360.0) {
spin = spin - 360.0;
}
glutPostRedisplay();
}
void spinDisplay_2(void) {
spin = spin - 2.0;
if (spin < 360.0) {
spin = spin + 360.0;
}
glutPostRedisplay();
}
void reshape(int w, int h) {
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 500.0, 0.0, 500.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void changeColor(int n) {
if (n == 1) {
color1[0] = 0.0f, color1[1] = 0.0f, color1[2] = 1.0f;
color2[0] = 0.0f, color2[1] = 1.0f, color2[2] = 0.0f;
}
else if (n == 2) {
color1[0] = 1.0f, color1[1] = 1.0f, color1[2] = 1.0f;
color2[0] = 1.0f, color2[1] = 1.0f, color2[2] = 1.0f;
}
}
void mouse(int button, int state, int x, int y) { /////// mouse event ////////
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
float x_min = (-x + 500) / 500;
float x_max = (x - 500) / 500;
float y_min = (-y + 500) / 500;
float y_max = (y - 500) / 500;
gluOrtho2D(x_min, x_max, y_min, y_max);
}
glutPostRedisplay();
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN) {
if (mode == 1) {
changeColor(mode);
mode = 2;
}
else if (mode == 2) {
changeColor(mode);
mode = 1;
}
}
break;
case GLUT_RIGHT_BUTTON:
if (state == GLUT_DOWN)
if (rotate == 1) {
glutIdleFunc(spinDisplay_1);
rotate = 2;
}
else if (rotate == 2) {
glutIdleFunc(spinDisplay_2);
rotate = 1;
}
break;
default:
break;
}
}
答案 0 :(得分:1)
我想用鼠标点击
移动对象(带有2个三角形的6点星)
如果您想要左键单击并且该位置现在是该星的中心,那么您就会过度复杂化。您已将明星的位置视为全局变量x
和y
。因此,在mouse()
中,您只需将它们设置为鼠标位置。
但请记住按y
减去窗口的高度,因为0x0
位于屏幕的左上角,但是在OpenGL的左下角。
if (state == GLUT_DOWN) {
::x = x;
::y = glutGet(GLUT_WINDOW_HEIGHT) - y;
}
由于mouse()
的{{1}}和x
参数会影响您的全局变量y
和x
,因此您必须使用y
作为前缀。您还可以将::
的参数重命名为mouse()
和mx
:
my
这是点击窗口上随机位置的GIF: