基本上火箭上下移动,当火箭到达顶部或底部时停止并且识别出空格键被按下。然而,子弹不会从船上射击。我是python和pygame的新手。无论如何这里是代码,谢谢你的帮助!:
import pygame
import sys
from pygame.locals import*
bg_color = (0, 191, 255)
d_w = 1200
d_h= 800
class Rocket(object):
def __init__(self):
self.image = pygame.image.load('Rocket.bmp')
self.x = 0
self.y = d_h/2
def handle_keys(self):
key = pygame.key.get_pressed()
dist = 6.5
if key[pygame.K_UP]:
if self.y > 0:
self.y -= dist
elif key[pygame.K_DOWN]:
if self.y < 775:
self.y += dist
elif key[pygame.K_SPACE]:
Bullet.update(Bullet)
def draw(self, surface):
surface.blit(self.image, (self.x, self.y))
class Bullet(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([2, 5])
self.image.fill(0, 0, 0)
self.rect = self.image.get_rect()
def update(self):
""" Move the bullet. """
self.image = pygame.Surface([2, 5])
self.image.fill((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x += 3
pygame.init()
screen = pygame.display.set_mode((d_w, d_h))
pygame.display.set_caption("Game Character")
Mario = pygame.image.load('Mario_Sprite.bmp')
rocket = Rocket()
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
rocket.handle_keys()
screen.fill(bg_color)
rocket.draw(screen)
pygame.display.update()
clock.tick(72)
答案 0 :(得分:0)
Bullet.update(Bullet)
您正在静态呼叫update
。您需要创建该类的实例,然后更新该实例,如:
bullet = Bullet()
...
bullet.update()