我的应用中有一个视频播放器。集合视图中有一个视频列表。如果您点击其中一个单元格,则会出现一个新的视图控制器来播放所选的视频。此外,您可以在此新视图控制器中循环浏览集合视图中的所有视频,因为传递了整个列表。
问题是:
当用户在PlayerVC
时,他们可以不受Video
的影响。如果他们这样做,我从Realm中删除Video
对象。但是,这会导致:
Terminating app due to uncaught exception 'RLMException', reason: 'Object has been deleted or invalidated.'
基本上,如果用户正在PlayerVC
观看视频并且他不喜欢视频,我希望他们仍然可以暂时观看视频。 但是当他们离开PlayerVC
时,FavoritesVC
中的集合视图应该更新,而不再显示Video
。
当我删除Video
对象时,我使用了Realm的delete
方法。
这是我保存Video
个对象列表的代码:
/// Model class that manages the ordering of `Video` objects.
final class FavoriteList: Object {
// MARK: - Properties
/// `objectId` is set to a static value so that only
/// one `FavoriteList` object could be saved into Realm.
dynamic var objectId = 0
let videos = List<Video>()
// MARK: - Realm Meta Information
override class func primaryKey() -> String? {
return "objectId"
}
}
这是我的Video
类,它具有isFavorite
属性:
final class Video: Object {
// MARK: - Properties
dynamic var title = ""
dynamic var descriptionText = ""
dynamic var date = ""
dynamic var videoId = ""
dynamic var category = ""
dynamic var duration = 0
dynamic var fullURL = ""
dynamic var creatorSite = ""
dynamic var creatorName = ""
dynamic var creatorURL = ""
// MARK: FileManager Properties (Files are stored on disk for `Video` object).
/*
These are file names (e.g., myFile.mp4, myFile.jpg)
*/
dynamic var previewLocalFileName: String?
dynamic var stitchedImageLocalFileName: String?
dynamic var placeholderLocalFileName: String?
/*
These are partial paths (e.g., bundleID/Feed/myFile.mp4, bundleID/Favorites/myFile.mp4)
They are used to build the full path/URL at runtime.
*/
dynamic var previewLocalFilePath: String?
dynamic var stitchedImageLocalFilePath: String?
dynamic var placeholderLocalFilePath: String?
// Other code...
}
这是我在集合视图中显示Video
个对象的代码(注意:我使用RealmCollectionChange
更新集合视图以删除和插入单元格):
/// This view controller has a `collectioView` to show the favorites.
class FavoriteCollectionViewController: UIViewController {
// MARK: Properties
let favoriteList: FavoriteList = {
let realm = try! Realm()
return realm.objects(FavoriteList.self).first!
}()
// Realm notification token to update collection view.
var notificationToken: NotificationToken?
// MARK: Collection View
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return favoriteList.videos.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: FavoritesCollectionViewCell.reuseIdentifier, for: indexPath) as! FavoritesCollectionViewCell
cell.video = favoriteList.videos[indexPath.item]
return cell
}
// I pass this lst forward to the PlayerVC
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if let playerVC = self.storyboard?.instantiateViewController(withIdentifier: "PlayerViewController") as? PlayerViewController {
// I pass the videos here.
playerVC.videos = favoriteList.videos
self.parent?.present(playerVC, animated: true, completion: nil)
}
}
// MARK: Realm Notifications
func updateUI(with changes: RealmCollectionChange<List<Video>>) {
// This is code to update the collection view.
}
}
最后,这是允许用户在所有Video
个对象之间播放和循环的代码:
/// This view controller uses `AVFoundation` to play the videos from `FavoriteCollectionViewController`.
class PlayerViewControllerr: UIViewController {
/// This `videos` is passed from `FavoriteCollectionViewController`
var videos = List<Video>()
// HELP: The app crashes here if I unfavorite a `Video`.
@IBAction func didToggleStarButton(_ sender: UIButton) {
let realm = try! Realm()
try! realm.write {
let videoToDelete = videos[currentIndexInVideosList] /// Get the video that is currently playing
realm.delete(videoToDelete)
}
}
}
最终,我希望 完全从Realm 中删除<{1}}对象。在这种情况下,只是不确定如何/何时这样做。
有什么想法吗?
解决此问题的选项是:
Video
副本的非托管副本,并使用该副本为视图控制器的UI提供支持。我认为这可能有效的方式是:
Video
将收到两个PlayerVC
,原始版本保存在Realm中,另一个版本List
为UI提供支持。我们来调用列表List
和favoriteList
。
所以在copyList
内,我们会这样做:
代码:
didToggleStarButton
有什么想法吗?
答案 0 :(得分:1)
由于许多架构原因,这个绝对是棘手的。
你是正确的,你可以简单地从FavoriteList.videos
删除对象,然后在关闭控制器时从Realm中正确删除它,但是你&#39;如果用户点击主页按钮,或者应用程序在此之前崩溃,那么你最终会得到一个无头视频对象。您需要确保能够跟踪它。
您可以考虑一些事情。
isDeleted
属性添加到Video
类。当用户不喜欢该视频时,请从Video
移除FavoriteList.videos
对象,将该属性设置为true
,但将其保留在Realm中。稍后(当应用程序退出或视图控制器被解除时),您可以对isDeleted
为true
的所有对象执行常规查询,然后删除它们(这解决了无头问题)。 Video
对象中使用的信息量,可能更安全地使其不受管理Video
副本的副本,并使用该副本为视图控制器的UI供电。您可以通过执行let unmanagedVideo = Video(value: video)
。答案 1 :(得分:0)
以下是解决方法。检查它是否有效。
class PlayerViewControllerr: UIViewController {
var arrayForIndex = [Int]()
var videos = List<Video>()
@IBAction func didToggleStarButton(_ sender: UIButton) {
self.arrayForIndex.append(currentIndexInVideosList)
}
@overide func viewWillDisappear(_ animated : Bool){
super.viewWillDisappear(animated)
for i in arrayForIndex{
let realm = try! Realm()
try! realm.write {
let videoToDelete = videos[i] /// Get the video that is currently playing
realm.delete(videoToDelete)
}
}
}