我正在尝试使用CGAffineTransform
旋转我使用的ImageView。基本上,我想要发生的是每次x坐标增加时,我都希望ImageView再旋转一点。
我做了数学计算,我希望ImageView每1.6º
轮换一次1 x-coordinate
。这就是我目前在gesture recognizer
函数中所拥有的:
@objc func personDragRecognizer(recognizer: UIPanGestureRecognizer) {
let rotationAngle: CGFloat = 1.6
let translation = recognizer.translation(in: rView)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x, y:view.center.y + translation.y)
view.transform = CGAffineTransform(rotationAngle: rotationAngle)
}
recognizer.setTranslation(CGPoint.zero, in: rView)
if recognizer.view?.center == CGPoint(x: 197.5, y: 232.5) {
PlaygroundPage.current.liveView = eeView
}
问题在于rotates
到576º bc
1.6 times 360
。并且它不会继续旋转它只做一次。我想让它不断旋转。
如果有人可以提供帮助,我们将非常感激。非常感谢提前!!
干杯, 西奥
答案 0 :(得分:4)
我不确定我是否完全理解您尝试实施的功能。以下是负责图像旋转的UIView子类的示例。
class CustomView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
let panGR = UIPanGestureRecognizer(target: self, action: #selector(panGestureDetected(sender:)))
self.gestureRecognizers = [panGR]
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var gestureBeginning: CGFloat = 0.0
func panGestureDetected(sender: UIPanGestureRecognizer) {
guard sender.numberOfTouches > 0 else { return }
let touchPoint = sender.location(ofTouch: 0, in: self)
switch sender.state {
case .began:
gestureBeginning = touchPoint.x
print("gestureBeginning: \(gestureBeginning)")
case .changed:
let progress = touchPoint.x - gestureBeginning
print("progress: \(progress)")
let rotationAngle: CGFloat = 1.6 * progress
let view = self.subviews[0]
let rads = rotationAngle * .pi / 180
view.transform = CGAffineTransform(rotationAngle: rads)
default:
break
}
}
}
在操场上跑步:
let imageView = UIImageView(image: #imageLiteral(resourceName: "image.png"))
imageView.frame = CGRect(origin: CGPoint(x: 50.0, y: 50.0), size: CGSize(width: 150.0, height: 150.0))
let containerView = CustomView(frame: CGRect(origin: .zero, size: CGSize(width: 250.0, height: 250.0)))
containerView.addSubview(imageView)
PlaygroundPage.current.liveView = containerView
PlaygroundPage.current.needsIndefiniteExecution = true