使用JDK 9,我的swing应用程序在Windows上运行良好,具有4k highdpi和 正常1080p正常dpi。标签,组合框等都看起来不错 在4k屏幕上放大。 但我的JPanel也是如此,我在那里绘制自定义图像。我可以禁用吗 这个JPanel的缩放是为了自己处理绘图吗?我在用 apache-commons bicubic插值可以在更高层次上绘制更多细节 未缩放的分辨率,但由于它是开箱即用的,我只是正常"正常"要绘制的尺寸。
亲切的问候
答案 0 :(得分:6)
Java 9中的缩放似乎是这样的:您的paint(Component)()方法接收已经缩放的Graphics2D对象。此外,组件大小(例如myJFrame.setSize() ,myJPanel.getWidth())被无形地缩放到程序,这意味着当你在200%桌面上说setSize(800,600)时,该组件将是1600x1200但getWidth / getHeight将返回800/600
我可以禁用此JPanel的缩放以自行处理绘图吗?
To" reset"你的Graphics对象缩放1,执行此操作:
final Graphics2D g = (Graphics2D) graphics;
final AffineTransform t = g.getTransform();
final double scaling = t.getScaleX(); // Assuming square pixels :P
t.setToScale(1, 1);
g.setTransform(t);
要获得正确的尺寸,例如在绘图之前用黑色填充整个背景:
final int w = (int) Math.round(getWidth() * scaling);
如果您这样做,您应该在Java 9 和 Java 8上获得所需的结果。
我刚刚为Java开发人员创建了一个类,他们致力于更自定义的组件设计和/或原始绘图,其中系统的显示缩放应该是已知的,并且通常需要手动缩放。它应该解决Java 8和Java 9上的所有扩展问题。这是:
import javax.swing.*;
import java.awt.*;
import java.awt.geom.AffineTransform;
/**
* TL;DR:
* <p>
* Call GUIScaling.initialize() at application start on the Swing thread.
* <p>
* If you set your own Component font sizes or border sizes or window sizes, multiply them by
* GUIScaling.GUISCALINGFACTOR_COMPONENTSANDFONTS and/or use the helper methods newDimension() and scaleForComponent().
* Works on Java 8 and 9.
* <p>
* If you do your own custom graphics and want to have control down to the actual pixel, create an instance of
* GUIScalingCustomGraphics to obtain your Graphics2D at scaling 1 and your component's true physical width and height
* (Which Java 9 reports differently!), and scale all your graphics using GUIScaling.GUISCALINGFACTOR_CUSTOMGRAPHICS
* and/or use the helper method scaleForCustom(). The helper method scaleForRealComponentSize() can transform your mouse
* coordinates to the real physical coordinate, which Java 9 reports differently!
* <p>
* <p>
* <p>
* <p>
* <p>
* <p>
* <p>
* <p>
* <p>
* <p>
* GUIScaling class v[1, 2017-10-08 11!00 UTC] by dreamspace-president.com
* <p>
* This Swing class detects the system's display scaling setting, which is important to make your GUI and custom
* graphics scale properly like the user wants it. On a 4K display, for example, you'd probably set 200% in your
* system.
* <p>
* Not tested with Java less than 8!
* <p>
* On Java 8 (and with most but not all (e.g. no the default) LooksAndFeels), component sizes (e.g. JButton) and their
* font sizes will scale automatically, but if you have a certain border width in mind, or decided for a certain min and
* default window size or a certain font size, you have to upscale those on a non-100%-system. With this class, just
* multiply the values with GUISCALINGFACTOR_COMPONENTSANDFONTS. Done. newDimension() and scaleForComponent() help with
* that.
* <p>
* On Java 9, component sizes and their font sizes DO NOT SCALE from the perspective of the application, but in reality
* they are scaled: A window set to 800x600 size will really be 1600x1200, but it will still report half this size when
* asked. A border of 50 pixels will really be 100 pixels. A Graphics2D object (paint method etc.) will have a scaling
* of 2! (Not if you just create a BufferedImage object and do createGraphics(), the scale here will be 1.) So, you
* don't have to bother with GUI scaling here at all. YOU CAN STILL USE GUISCALINGFACTOR_COMPONENTSANDFONTS, because
* this class will set it to 1 on Java 9. This is detected by indeed checking the scaling of a Graphics2D object. So,
* your Java 8 and 9 component/font code will be exactly the same in regards to scaling.
* <p>
* CUSTOM GRAPHICS: If you do your own painting and want to insist on true physical pixels (in which case obviously
* you'd have to scale your fonts with GUISCALINGFACTOR_CUSTOMGRAPHICS instead of GUISCALINGFACTOR_COMPONENTSANDFONTS),
* on Java 9 you have to reset the scaling of the Graphics2D object the paint(Component)() method gives you from 2 to 1,
* and (also Java 9) you have to adjust the width/height reported by your component. Both is done by making an instance
* of GUIScalingCustomGraphics. You can do this blindly on Java 8 and 9, your code will stay the same. And then, apply
* this class' GUISCALINGFACTOR_CUSTOMGRAPHICS to scale everything according to system settings. Or, instead of
* insisting on true physical pixels, you could trust Java 9 and not mess with the initial scaling - but then you'd have
* to distinguish whether you're dealing with Java 8 or 9, because on 8, you'd still have to scale your custom graphics.
* In case you decide for this, use GUISCALINGFACTOR_COMPONENTSANDFONTS for your custom graphics instead of
* GUISCALINGFACTOR_CUSTOMGRAPHICS because the former will be ***1*** on Java 9 but will be proper (e.g. 2.0 for a 200%
* system) on Java 8.
* <p>
* A weird problem that comes with Java 9: If you use the mouse coordinates as reported by the system (instead of, say,
* quasi-fix the physical mouse pointer invisibly at the screen center and make your own pointer based on coordinate
* differences), you will have HALF THE USUAL RESOLUTION. On Java 8, a 3840x2160 screen will give you according mouse
* coordinates, but on Java 9, you get half these coordinates (if the system is set to scaling 200%). While
* scaleForRealComponentSize() helps correct this, a custom drawn mouse pointer will now step in 2 pixel distances, it
* can not reach every individual pixel any longer. I wish they had updated the MouseEvent class accordingly with
* additional float methods.
*/
final public class GUIScaling { // INITIAL TOUCHING of this class MUST be on Swing thread!
/**
* Call this at the start of your application ON THE SWING THREAD. This initializes the class and hence its values.
*/
public static void initialize() {
System.err.println(""); // To make sure an obfuscator doesn't remove this method and its calls.
}
/**
* By calling this, you ALSO initialize the class, so you don't HAVE TO use initialize() in that case (but it really
* doesn't matter). And you can indeed set a LookAndFeel of your choice, even though initialization of this class
* also sets AND TEMPORARILY USES a LookAndFeel.
*
* @param intendedLAFIs ANYTHING, but ideally a LookAndFeel name or several. The first value that equalsIgnoreCase
* an installed LookAndFeelInfo.getName() will be used.
*/
public static void setLookAndFeel(final String... intendedLAFIs) {
if (intendedLAFIs != null) {
final UIManager.LookAndFeelInfo[] installedLAFIs = UIManager.getInstalledLookAndFeels();
LAFILOOP:
for (String intendedLAFI : intendedLAFIs) {
for (final UIManager.LookAndFeelInfo lafi : UIManager.getInstalledLookAndFeels()) {
if (lafi.getName().equalsIgnoreCase(intendedLAFI)) {
try {
UIManager.setLookAndFeel(lafi.getClassName());
break LAFILOOP;
} catch (Exception e) {
continue LAFILOOP;
}
}
}
}
}
}
/**
* Convenience method, compatible with Java 8 and 9.
*/
public static Dimension newDimension(final int w, final int h) {
return new Dimension(scaleForComponent(w), scaleForComponent(h));
}
/**
* @param x E.g. the width of a component, or the size of a border.
* @return x scaled by the necessary display scaling factor for components and fonts, compatible with Java 8 and 9.
*/
public static int scaleForComponent(final double x) {
return (int) Math.round(x * GUISCALINGFACTOR_COMPONENTSANDFONTS);
}
/**
* @param x E.g. the width of a rectangle being drawn in a paint() or paintComponent() override.
* @return x scaled by the necessary display scaling factor for custom graphics, compatible with Java 8 and 9.
*/
public static int scaleForCustom(final double x) {
return (int) Math.round(x * GUISCALINGFACTOR_CUSTOMGRAPHICS);
}
/**
* @param x E.g. the width as reported by a component.
* @return x scaled so that it represents real physical pixels, compatible with Java 8 and 9.
*/
public static int scaleForRealComponentSize(final double x) {
return (int) Math.round(x * GUISCALINGFACTOR_REALCOMPONENTSIZE);
}
/**
* For Java 9, but can blindly be used in Java 8, too. Ensures that the scaling of a paint(Component)()'s Graphics2D
* object is 1. Conveniently does the usual casting, too.
* <p>
* Also calculates the physical pixel width/height of the component, which is reported differently on Java 9 if the
* display scaling is not 100%.
*/
final public static class GUIScalingCustomGraphics {
final public Component component; // Just for convenience. You can hand the whole instance down your paint call hierarchy.
final public int w; // The physical pixel width of the component.
final public int h; // dto. height
final public Graphics2D g; // Scale will be 1, even on Java 9 with a non-100% display scaling.
/**
* @param component NOT NULL. The component (e.g. JPanel or JFrame) whose paint() method you're overriding.
* @param graphics NOT NULL. The Graphics argument given to your paint() method.
*/
public GUIScalingCustomGraphics(final Component component, final Graphics graphics) {
this.component = component;
w = scaleForRealComponentSize(component.getWidth());
h = scaleForRealComponentSize(component.getHeight());
g = (Graphics2D) graphics;
final AffineTransform t = g.getTransform();
t.setToScale(1, 1);
g.setTransform(t);
}
}
final private static double JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC = 11.0;
final public static double GUISCALINGFACTOR_SYSTEM; // The scaling set in the system.
final public static double GUISCALINGFACTOR_COMPONENTSANDFONTS; // The scaling necessary if you set component/font sizes yourself.
final public static double GUISCALINGFACTOR_CUSTOMGRAPHICS; // The scaling necessary if you want your custom graphics, too, to be scaled according to System settings.
final public static double GUISCALINGFACTOR_REALCOMPONENTSIZE; // The factor by which getWidth() and such return values have to be multiplied, because Java 9 reports them differently.
static {
// The last three (Nimbus etc.) DO NOT automatically scale their font sizes with the system's GUI scaling,
// so using the font size in those cases to derive the scaling WILL FAIL.
// Btw., the JButton font size at 100% Windows 10 system scaling is 11.0 in all cases but the last three.
GUIScaling.setLookAndFeel("Windows", UIManager.getSystemLookAndFeelClassName(), UIManager.getCrossPlatformLookAndFeelClassName(), "Windows Classic", "Nimbus", "Metal", "CDE/Motif");
final float jButtonFontSize_on_unknownScale_unknownJava_unknownOS_withLookAndFeelWindows = new JButton().getFont().getSize2D(); // 21.0 on 200% desktop on Java 8 // 11.0 on 100% desktop on Java 8
final Integer[] paintScalingInPercent = new Integer[1];
final JDialog bruteForceJava9ScalingCheck = new JDialog((Frame) null, "", true) {
{
setLocation(-1000, -1000); // Outamysight!
final Runnable fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow = () -> {
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
SwingUtilities.invokeLater(() -> {
paintScalingInPercent[0] = 100;
dispose();
});
};
final Thread t = new Thread(fallbackInCaseOlderJavaVersionDoesNotEndUpClosingThisWindow);
t.setDaemon(true);
t.setName("GUI scaling detector fallback thread");
t.start();
}
@Override
public void paint(final Graphics graphics) {
final Graphics2D g = (Graphics2D) graphics;
final AffineTransform originalTransform = g.getTransform();
paintScalingInPercent[0] = (int) Math.round(originalTransform.getScaleX() * 100);
dispose();
}
};
bruteForceJava9ScalingCheck.setVisible(true); // This call blocks until dispose() is reached.
if (paintScalingInPercent[0] == null) {
throw new Error("Unexpected behavior: Modal dialog did not block!");
} else if (paintScalingInPercent[0] != 100) {
GUISCALINGFACTOR_SYSTEM = paintScalingInPercent[0] * 0.01;
GUISCALINGFACTOR_COMPONENTSANDFONTS = 1; // Java 9 does everything. The developer's considerations are made unnecessary/harmless by this "1".
GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
} else {
final double factorPreliminary = jButtonFontSize_on_unknownScale_unknownJava_unknownOS_withLookAndFeelWindows / JBUTTONFONTSIZE_ON_100PERCENTSCALE_JAVA8_W10_WITH_LOOKANDFEEL_WINDOWSORSYSTEMORXPLATFORMORWINCLASSIC;
// If we just divide the two, we get 1.454545... on a 150% desktop, because the font sizes
// chosen by Java are integer values, so we experience a rounding error.
// The crappy but probably in most cases nicely working solution is: We round the result to .25 steps!
GUISCALINGFACTOR_SYSTEM = Math.round(factorPreliminary * 4) / 4d;
GUISCALINGFACTOR_COMPONENTSANDFONTS = GUISCALINGFACTOR_SYSTEM;
GUISCALINGFACTOR_CUSTOMGRAPHICS = GUISCALINGFACTOR_SYSTEM;
}
GUISCALINGFACTOR_REALCOMPONENTSIZE = GUISCALINGFACTOR_CUSTOMGRAPHICS / GUISCALINGFACTOR_COMPONENTSANDFONTS;
System.err.println("GUISCALINGFACTOR_SYSTEM = " + GUISCALINGFACTOR_SYSTEM);
System.err.println("GUISCALINGFACTOR_COMPONENTSANDFONTS = " + GUISCALINGFACTOR_COMPONENTSANDFONTS);
System.err.println("GUISCALINGFACTOR_CUSTOMGRAPHICS = " + GUISCALINGFACTOR_CUSTOMGRAPHICS);
System.err.println("GUISCALINGFACTOR_REALCOMPONENTSIZE = " + GUISCALINGFACTOR_REALCOMPONENTSIZE);
}
}