我在我的项目中使用了以下代码(不是我的,它来自本文http://blog.andrewray.me/how-to-export-a-rigged-animated-model-from-3ds-max-three-js/),并尝试加载我的模型。但问题是作者使用动画皮肤网格,我有一个简单的模型。我将他的完整演示页面代码复制到我的项目中,改变了js模型的路径并且它没有显示出来。我应该调整什么才能使其有效?
var container;
var camera, scene, renderer, objects;
var particleLight, pointLight;
var mesh, wiggly;
var loader = new THREE.JSONLoader();
loader.load( './humpback-whale-animated-threejs-max-exporter.js', function ( geometry, materials ) {
var originalMaterial = materials[ 0 ];
originalMaterial.skinning = true;
mesh = new THREE.SkinnedMesh( geometry, originalMaterial );
mesh.scale.set( 0.1, 0.1, 0.1 );
var animation = new THREE.Animation(
mesh,
geometry.animation
);
animation.play();
init();
animate();
});
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
scene = new THREE.Scene();
scene.add( mesh );
// Lights
scene.add( new THREE.AmbientLight( 0xcccccc ) );
var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffffff, 4 );
scene.add( pointLight );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
var clock = new THREE.Clock();
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var delta = clock.getDelta();
var timer = Date.now() * 0.0005;
THREE.AnimationHandler.update( delta );
camera.position.x = Math.cos( 0.5 ) * 20;
camera.position.y = 5;
camera.position.z = Math.sin( 0.5 ) * 20;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
我知道在three.js中有不同的加载器,我不知道哪一个用于简单的静态纹理网格。