我想创建一条线,并在2秒后打破另一条线,依此类推。 如果我绘制一条线并用Thread.sleep()暂停程序执行并再次在paintComponent()方法中绘制一条线,那么首先程序停止2秒然后同时绘制两条线。 如何克服这个问题?
答案 0 :(得分:3)
这是真正的共同要求和问题。您应首先查看Concurrency in Swing和How to use Swing Timers,了解有关如何解决基本问题的一些基本信息。
您还应该查看Painting in AWT and Swing和Performing Custom Painting,了解有关绘画如何在Swing中工作的更多信息
您想要关注的核心设计选择是:
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<Shape> shapes;
private int yPos = 0;
public TestPane() {
shapes = new ArrayList<>(25);
Timer timer = new Timer(2000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
yPos += 10;
Line2D line = new Line2D.Double(0, yPos, getWidth(), yPos);
shapes.add(line);
repaint();
}
});
timer.setInitialDelay(2000);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Shape line : shapes) {
g2d.draw(line);
}
g2d.dispose();
}
}
}