我正在编写一个在Maya中具有UI的脚本。我有一个文本框,应该根据用户选择列表中的最后一项不断更新。如何让用户无需手动按下按钮或其他东西来调用功能,我将如何不断检查。 THX
编辑:酷我正在寻找的东西。谢谢。你的脚本运行得很好。我尝试将其实现到我的大脚本中,这导致UI中的每个按钮都必须被按两次才能生效。但我稍后会处理。但是,如下所示在单独的脚本中测试我自己的版本有时会产生以下错误:'sl'必须传递一个布尔参数
#________________________________________________________________________________________________________________________________________________
import maya.cmds as cmds
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_label(*_):
upCurrentObjectSel = cmds.ls(sl=True)
upCurrentObjectSelShapes = cmds.listRelatives(upCurrentObjectSel)
upLastobj = upCurrentObjectSelShapes[-1]
print upLastobj
cmds.text(curSelTxt, e=True, label = upLastobj)
cmds.scriptJob(event=("SelectionChanged", update_label), p= curSelTxt)
cmds.showWindow(idManagerUI)
此外,制作其中两个ScriptJobs会使脚本完全无法正常工作。
#________________________________________________________________________________________________________________________________________________
import maya.cmds as cmds
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelObjTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
curSelShadTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_obj_label(*_):
upCurrentObjectSel = cmds.ls(sl=True)
upCurrentObjectSelShapes = cmds.listRelatives(upCurrentObjectSel)
upLastobj = upCurrentObjectSelShapes[-1]
objID = cmds.getAttr(upLastobj + '.vrayObjectID')
print objID
cmds.text(curSelObjTxt, e=True, label = objID)
def update_shader_label(*_):
upCurrentShaderSel = cmds.ls(sl=True, type= shaderTypes)
upCurrentShaderSelLast = upCurrentShaderSel[-1]
shadID = cmds.getAttr(upCurrentShaderSelLast + '.vrayMaterialId')
cmds.text(curSelShadTxt, e=True, label = shadID)
print shadID
cmds.scriptJob(event=("SelectionChanged", update_obj_label), p= curSelObjTxt)
cmds.scriptJob(event=("SelectionChanged", update_shader_label), p= curSelShadTxt)
cmds.showWindow(idManagerUI)
编辑: 仍然是您最新版本的脚本会不时产生错误。 此外,我注意到在我自己的版本中,它有时很可爱,然后根本没有,一旦我将我的活动窗口切换到Firefox左右然后再回到Maya,有时它根本不起作用。这只是我脚本中的一个功能。对于他们两个(s.below)它完全无法使用。非常不稳定的结果。
import maya.cmds as cmds
def curSelTxtShower():
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelObjTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
curSelShadTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_obj_label(*_):
upCurrentObjectSelShapes = cmds.listRelatives(s=True) or ["nothing selected"]
upLastobj = upCurrentObjectSelShapes[-1]
if upLastobj is not "nothing selected":
if cmds.attributeQuery('vrayObjectID', node = upLastobj, ex = True) is True:
objID = cmds.getAttr(upLastobj + '.vrayObjectID')
cmds.text(curSelObjTxt, e=True, label = objID)
else:
cmds.text(curSelObjTxt, e=True, label = 'curSel has no ObjID assigned')
def update_shader_label(*_):
upCurrentShaderSel = cmds.ls(sl=True, type= shaderTypes)
upCurrentShaderSelLast = upCurrentShaderSel[-1]
if cmds.attributeQuery('vrayMaterialId', node = upCurrentShaderSelLast, ex = True) is True:
shadID = cmds.getAttr(upCurrentShaderSelLast + '.vrayMaterialId')
cmds.text(curSelShadTxt, e=True, label = shadID)
print shadID
else:
cmds.text(curSelShadTxt, e=True, label = 'curSel has no MatID assigned')
cmds.scriptJob(event=("SelectionChanged", lambda *x: update_obj_label()), p= curSelObjTxt)
cmds.scriptJob(event=("SelectionChanged", lambda *x: update_shader_label()), p= curSelShadTxt)
cmds.showWindow(idManagerUI)
curSelTxtShower()
答案 0 :(得分:0)
您需要使用scriptJob
来观看选择更改事件并做出回应。您需要将scriptJob作为特定UI的一部分,以便在UI对象消失时将其删除。
绝对最小的例子如下:
import maya.cmds as cmds
wind = cmds.window()
col = cmds.columnLayout()
txt = cmds.text(label="", width = 240)
def update_label(*_):
cmds.text(txt, e=True, label = str(cmds.ls(sl=True)))
cmds.scriptJob(event=("SelectionChanged", update_label), p= txt)
cmds.showWindow(wind)
此版本的OP代码有助于避免错误的错误消息。由于选择为空而发生实际错误 - 但是ScriptJob在上一行中错误地报告了它:
def scoped():
idManagerUI = cmds.window(title='Vray ID Manager', s = False, wh = (305,500))
cmds.columnLayout(adj = True)
cmds.text (l = '__________________________________________ \n your current selection has this ID: \n')
curSelTxt = cmds.text (l = '', backgroundColor = [0.2, 0.2, 0.2])
def update_label(*_):
# listRelatives works off the current selection already
upCurrentObjectSelShapes = cmds.listRelatives(s=True) or ["nothing selected"]
upLastobj = upCurrentObjectSelShapes[-1]
cmds.text(curSelTxt, e=True, label = upLastobj)
cmds.showWindow(idManagerUI)
cmds.scriptJob(event=("SelectionChanged", update_label), p= idManagerUI)
scoped()