我创建了两个构成小型多人游戏的JavaScript文件(服务器文件和客户端文件)。当我使用node server.js
在本地运行服务器文件时,它开始运行。然后,我可以使用node client.js
运行客户端文件来玩游戏,一切正常。但是,当我尝试在Linux实例(谷歌云上的计算引擎)上主持游戏时,我无法从客户端连接到它。我在nodeJS中使用ws库作为websockets。
以下是代码:
server.js
const WebSocket = require('ws');
const util = require('util');
const wss = new WebSocket.Server({ port: 8889 });
var magicNum = Math.ceil(Math.random() * 5);
var champion = "James";
var connections = [];
console.log('server listening...');
wss.on('connection', function connection(ws) {
connections.push({
ws: ws,
name: "",
score: 0
});
ws.on('message', function incoming(message, flags) {
var currentPlayer;
for (var i = 0; i < connections.length; i++) {
if (connections[i].ws === ws) {
currentPlayer = connections[i];
}
}
var response;
var obj = JSON.parse(message);
if (parseInt(obj.guess) === magicNum) {
currentPlayer.score++;
response = "HOLY COW! YOU GUESSED THE MAGIC NUMBER!!!" +
"I now declare you, " + obj.name + ", the new champion! (You have correctly guessed ( "
+ currentPlayer.score + " ) numbers)";
champion = obj.name;
magicNum = Math.ceil(Math.random() * 5);
ws.send(JSON.stringify({ response: response, prompt: true }));
for (var i = 0; i < connections.length; i++) {
if (connections[i].ws !== ws) {
response = "Uh oh, too slow! " + obj.name + " correctly guessed the number and is the new champion"
+ " with " + currentPlayer.score + " correct guesses!";
connections[i].ws.send(JSON.stringify({ response: response, prompt: false }))
}
}
} else {
response = "Sorry, that's not the magic number. The champion is still " + champion + ".";
ws.send(JSON.stringify({ response: response, prompt: true }));
}
});
ws.on('close', function (a, b) {
for (var i = 0; i < connections.length; i++) {
if (connections[i].ws === ws) {
connections.pop(i);
console.log('removing connection from array');
}
}
console.log('current connections now: ' + connections.length);
})
});
client.js
const WebSocket = require('ws');
var prompt = require('prompt');
//const ws = new WebSocket('ws://localhost:8889');
const ws = new WebSocket('ws://35.185.74.130:8889');
var clientName = '';
function beginPromptForGuess() {
var numberSchema = {
properties: {
number: {
description: 'Please guess an integer between 1 and 20',
pattern: /^\d+$/,
message: 'please enter an integer.',
required: true
}
}
};
console.log('prompt is: ' + prompt.stopped + " " + !prompt.started)
if (prompt.stopped || !prompt.started) {
console.log('starting prompt');
prompt.get(numberSchema, function (err, result) {
if (result) {
console.log('got number');
ws.send(JSON.stringify({ name: clientName, guess: result.number }));
}
})
}
}
ws.on('open', function open() {
setTimeout(function () {
console.log('Hey, let\'s play a game!');
var nameSchema = {
properties: {
name: {
description: 'First, what is your name?',
pattern: /^[a-zA-Z\s\-]+$/,
message: 'Name must be only letters, spaces, or dashes',
required: true
}
}
};
prompt.get(nameSchema, function (err, result) {
if (result) {
clientName = result.name;
console.log('Hi there, ' + result.name + '!');
console.log('Let\'s play!');
beginPromptForGuess();
}
});
}, 500);
});
ws.on('message', function incoming(data, flags) {
var obj = JSON.parse(data);
console.log('Server says: ' + obj.response);
if (obj.prompt) {
beginPromptForGuess();
}
});
创建linux实例并使用SSH“在浏览器窗口中打开”选项后,在home / mrjim目录中打开我实例内的shell。该实例已经有节点,所以我将服务器代码粘贴到一个文件中,运行npm init
创建一个package.json文件,安装了ws库。然后我跑了node server.js
它似乎正在运作:
但是,当我尝试从客户端连接到它时,shell挂起一段时间并提供此输出:
events.js:160
throw er; // Unhandled 'error' event
^
Error: connect ECONNREFUSED 35.185.74.130:80
at Object.exports._errnoException (util.js:1026:11)
at exports._exceptionWithHostPort (util.js:1049:20)
at TCPConnectWrap.afterConnect [as oncomplete] (net.js:1085:14)
我是否在服务器文件的位置或者我如何编写ip / ports时出错了?感谢。
我还在防火墙规则中打开了端口,但我仍然无法从客户端连接:
答案 0 :(得分:1)
在您的Google云设置的屏幕截图中,您似乎将外部IP设置为 * Ephemeral * 。要从外部客户端(例如本地计算机的命令shell)访问它,您应该将其更改为统计信息ip。另外,对于多人游戏的后端,我建议使用更安全的SSL端口443而不是8889。
祝你好运!