我正在尝试使用Qt制作一个简单的合成器。当您左键单击一个键但没有播放声音时,应该会播放音符。我试图寻找问题的解决方案,但我没有发现任何有用的东西。 由于我对Qt相当新,我认为问题在于我对框架的运作方式缺乏充分的了解,但我根本无法弄清楚为什么声音不会发挥。
我已经设法从main.cpp发出声音,并且在播放声音时以及不播放时在代码中包含了更多示例。
希望我能很好地解决我的问题并提前感谢。
//key.h
#ifndef KEY_H
#define KEY_H
#include <QGraphicsRectItem>
#include <QObject>
#include <QKeyEvent>
#include <QGraphicsSceneMouseEvent>
#include <QDebug>
#include <QBrush>
#include <QMediaPlayer>
enum Tune {A, B, C, D, E, F, G, ASS, BESS, DESS, ESS, GESS, MUTE}; // Key tune
class Key : public QObject, public QGraphicsRectItem {
Q_OBJECT
public:
Key(Tune t=MUTE);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void paintPlayedKey();
void resetPaintedKey();
void setTone();
QMediaPlayer* getTone() {return tone;}
Tune getTune() {return tune;}
private:
Tune tune;
QMediaPlayer *tone;
};
#endif // KEY_H
//key.cpp
#include "key.h"
void Key::paintPlayedKey()
{
this->setBrush(* new QBrush(Qt::blue));
}
void Key::resetPaintedKey()
{
if(tune < 7)
this->setBrush(* new QBrush(Qt::white));
else
this->setBrush(* new QBrush(Qt::black));
}
void Key::setTone() // Sets sounds to tune
{
if(tune == 0)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/a.wav"));
else if (tune == 1)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/b.wav"));
else if (tune == 2)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/c.wav"));
else if (tune == 3)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/d.wav"));
else if (tune == 4)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/e.wav"));
else if (tune == 5)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/f.wav"));
else if (tune == 6)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/g.wav"));
else if (tune == 7)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/ab.wav"));
else if (tune == 8)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/bb.wav"));
else if (tune == 9)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/db.wav"));
else if (tune == 10)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/eb.wav"));
else if (tune == 11)
tone->setMedia(QUrl("qrc:/keys/Pianosounds/TheKeys/gb.wav"));
}
Key::Key(Tune t)
{
tune = t;
tone = new QMediaPlayer();
setTone();
}
void Key::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
//Not sure if we wanna do anything here
}
void Key::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
//play tune
if (event->buttons() == Qt::LeftButton) {
qDebug() << "Pressed";
paintPlayedKey();
if(tone->state() == QMediaPlayer::PlayingState) {
tone->setPosition(0);
qDebug() << "Have played?";
}
else if (tone->state() == QMediaPlayer::StoppedState) {
qDebug() << "Should play?"; // Well it doesn't :-)
tone->play();
}
}
}
void Key::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
//stop playing tune
resetPaintedKey();
tone->stop();
}
//main.cpp
#include <QApplication>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QBrush>
#include <QMediaPlayer>
#include <QTimer>
#include <iostream>
#include <vector>
#include "mainwindow.h"
#include "key.h"
using namespace std;
const int W_KEY_H = 150; // White Key width and height
const int W_KEY_W = 50;
const double B_KEY_H = 150 * 2/3; // White Key width and height
const double B_KEY_W = 50/2;
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
// create a scene
QGraphicsScene *scene = new QGraphicsScene();
// Create white keys of synth
Tune a = A, b = B, c = C, d = D, e = E, f = F, g = G;
Key *a1 = new Key(a);
Key *b1 = new Key(b);
Key *c1 = new Key(c);
Key *d1 = new Key(d);
Key *e1 = new Key(e);
Key *f1 = new Key(f);
Key *g1 = new Key(g);
vector<Key*> whites = {a1, b1, c1, d1, e1, f1, g1};
int x = 0;
for(int i = 0; i < whites.size(); i++, x+=W_KEY_W)
whites[i]->setRect(x, 0, W_KEY_W, W_KEY_H);
// add the keys to the scene
for(int i = 0; i < whites.size(); i++)
scene->addItem(whites[i]);
// focus keys
for(int i = 0; i < whites.size(); i++) {
whites[i]->setFlag(QGraphicsItem::ItemIsFocusable);
whites[i]->setFocus();
}
// Create black keys of synth
Tune ass = ASS, bess = BESS, dess = DESS, ess = ESS, gess = GESS;
Key *ass1 = new Key(ass);
Key *bess1 = new Key(bess);
Key *dess1 = new Key(dess);
Key *ess1 = new Key(ess);
Key *gess1 = new Key(gess);
Key *ass2 = new Key(ass);
vector<Key*> blacks = {ass1, bess1, dess1, ess1, gess1, ass2};
// For now...
ass1->setRect(a1->rect().x() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H);
bess1->setRect(b1->rect().x() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H);
dess1->setRect(d1->rect().x() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H);
ess1->setRect(e1->rect().x() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H);
gess1->setRect(g1->rect().x() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H);
ass2->setRect(g1->rect().x() + g1->rect().width() - B_KEY_W/(double)2, 0, B_KEY_W, B_KEY_H); // Nödlösning
//paint
for(int i=0; i<blacks.size(); i++)
blacks[i]->setBrush(* new QBrush(Qt::black));
// add the keys to the scene
for(int i = 0; i < blacks.size(); i++)
scene->addItem(blacks[i]);
// focus keys
for(int i = 0; i < blacks.size(); i++) {
blacks[i]->setFlag(QGraphicsItem::ItemIsFocusable);
blacks[i]->setFocus();
}
// add a view
QGraphicsView *view = new QGraphicsView(scene);
//show view
view->show();
//view->setFixedSize(800, 600);
//scene->setSceneRect(0, 0, 800, 600);
// Sound plays
QMediaPlayer *test = new QMediaPlayer();
test->setMedia(QUrl("qrc:/sounds/Pianosounds/TheKeys/a.wav"));
test->play();
// doesn't play
c1->getTone()->play();
return app.exec();
}