Microsoft App ID xxx的授权失败,状态代码为Forbidden,原因短语为'Forbidden'

时间:2017-03-24 04:19:34

标签: c# botframework azure-bot-service

我的机器人在Skype,WebChat和FB聊天中出现错误,导致以下代码失败。我尝试通过应用程序设置和web.config输入MS App ID和密码。这在模拟器中工作正常,没有任何错误。当我运行远程调试时,我发现在这行代码中Webchat,Skype和FB messenger失败了:

await connector.Conversations.ReplyToActivityAsync(reply1);

我的机器人与SmartThings集成,因此智能配件按预期开启和关闭,但应该在聊天中返回的响应似乎失败了。我尝试过创建一个新的僵尸服务应用程序,但它也失败了。

更新包括所有代码:

using System;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Microsoft.Bot.Connector;
using System.Net.Http.Headers;
using System.Threading;
using Microsoft.IdentityModel.Protocols;
using System.Configuration;

namespace FirstBotApp
{
[BotAuthentication]

public class Switches
{
    public string name { get; set; }
    public string value { get; set; }

}



public class MessagesController : ApiController
{

    static HttpClient client = new HttpClient();
    static HttpResponseMessage responsemain = null;
    static int j = 0;

    static void ShowSwitches(Switches[] switches)
    {

        for (int i = switches.Length - 1; i >= 0; i--)
        {
            Console.WriteLine($"Name: {switches[i].name}\tPrice: {switches[i].value}\t");
        }
        return;
    }

    static async Task<Switches[]> GetSwitchesAsync(string path)
    {
        Switches[] switches = null;
        responsemain = await client.GetAsync(path);
        //Console.WriteLine(client.GetAsync(path));
        //Console.WriteLine(response);
        if (responsemain.IsSuccessStatusCode)
        {
            //Console.WriteLine($"Successful response: {response.StatusCode}");
            var response1 = await client.GetStringAsync("");
            Console.WriteLine($"{response1}");

            switches = await responsemain.Content.ReadAsAsync<Switches[]>();

            //JObject j = JObject.Parse(response1);
        }
        else Console.WriteLine($"Error in response: {responsemain.StatusCode}");

        return switches;
    }

    static async Task<Switches> UpdateSwitchesAsync(Switches switches)
    {
        Console.WriteLine("Turning off the light");
        HttpResponseMessage response = await client.PutAsJsonAsync($"switches/off?room=LivingRoom", switches);
        response.EnsureSuccessStatusCode();
        Console.WriteLine($"The response from the server was: {response.StatusCode}");

        // Deserialize the updated switches from the response body.
        switches = await response.Content.ReadAsAsync<Switches>();
        Thread.Sleep(10000);
        Console.WriteLine($"Turning on the light");

        response = await client.PutAsJsonAsync($"switches/on?room=LivingRoom", switches);
        Console.WriteLine($"The response from the server was: {response.StatusCode}");
        Thread.Sleep(10000);
        return switches;
    }

    static async Task<HttpStatusCode> DeleteSwitchesAsync(string id)
    {
        HttpResponseMessage response = await client.DeleteAsync($"api/switchess/{id}");
        return response.StatusCode;
    }


    /// <summary>
    /// POST: api/Messages
    /// Receive a message from a user and reply to it
    /// </summary>
    public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
    {

        Switches[] switches = null;
        ConnectorClient connector = new ConnectorClient(new Uri(activity.ServiceUrl));
        //string appdId = AppSettings.Settings["MicrosoftAppId"];
        //string appPassword = ConfigurationManager.AppSettings["MicrosoftAppPassword"];
        if (j == 0)
        {
            //client.Timeout = TimeSpan.FromSeconds(4);

            //Declaration of client and Switches variable

            string accessToken = "xxxxx";
            client.BaseAddress = new Uri("xxxxx");
            client.DefaultRequestHeaders.Accept.Clear();
            client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
            client.DefaultRequestHeaders.Add("Authorization", "Bearer " + accessToken);
            j++;
            //client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue ("Authorization", "Bearer " + accessToken);
        }

        if (activity.Type == ActivityTypes.Message)
        {
            //, appdId, appPassword);
            //Switches switches = new Switches;
            Activity reply1;// = activity.CreateReply($"breakpoint1");
                            //await connector.Conversations.ReplyToActivityAsync(reply1);


            switch (activity.Text.ToLower())
            {
                case"turn on livingroom":
                    try
                    {
                        Console.WriteLine("Turning on the light");
                        responsemain = await client.PutAsJsonAsync($"switches/on?room=LivingRoom", switches);
                        responsemain.EnsureSuccessStatusCode();
                        //Console.WriteLine($"The response from the server was: {responsemain.StatusCode}");

                        // Deserialize the updated product from the response body.
                        switches = await responsemain.Content.ReadAsAsync<Switches[]>();
                        reply1 = activity.CreateReply($"Successfully turned on LivingRoom Light");
                        await connector.Conversations.ReplyToActivityAsync(reply1);
                    }
                    catch
                    {
                        reply1 = activity.CreateReply($"Error");
                        await connector.Conversations.ReplyToActivityAsync(reply1);
                    }
                    break;


                case "turn off livingroom":
                    try
                    {
                        Console.WriteLine("Turning off the light");
                        responsemain = await client.PutAsJsonAsync($"switches/off?room=LivingRoom", switches);
                        responsemain.EnsureSuccessStatusCode();
                        Console.WriteLine($"The response from the server was: {responsemain.StatusCode}");

                        // Deserialize the updated product from the response body.
                        switches = await responsemain.Content.ReadAsAsync<Switches[]>();
                        reply1 = activity.CreateReply($"Successfully turned off LivingRoom Light");
                        await connector.Conversations.ReplyToActivityAsync(reply1);
                    }

                    catch
                    {
                        reply1 = activity.CreateReply($"Error");
                        await connector.Conversations.ReplyToActivityAsync(reply1);
                    }
                    break;


                default: //"What lights are on?":
                    try
                    {
                        switches = await GetSwitchesAsync("");
                        //Console.WriteLine($"About to show the product");
                        ShowSwitches(switches);
                        //await connector.Conversations.ReplyToActivityAsync(switches[].ToString);

                        for (int i = switches.Length - 1; i >= 0; i--)
                        {
                            reply1 = activity.CreateReply($"Room: ");//{switches[i].name}\tStatus: {switches[i].value}\t");
                            responsemain.EnsureSuccessStatusCode();

                            await connector.Conversations.ReplyToActivityAsync(reply1);
                        }



                        break;
                    }
                    catch
                    {

                    }
                    break;




            }

            // calculate something for us to return
            //int length = (activity.Text ?? string.Empty).Length;

            // return our reply to the user
            //Activity reply = activity.CreateReply($"You sent {activity.Text} which was {length} characters");
            //await connector.Conversations.ReplyToActivityAsync(reply);
        }
        else
        {
            HandleSystemMessage(activity);
        }
        // var response = Request.CreateResponse(HttpStatusCode.OK);

        return responsemain;
    }

    static Activity HandleSystemMessage(Activity message)
    {
        if (message.Type == ActivityTypes.DeleteUserData)
        {
            // Implement user deletion here
            // If we handle user deletion, return a real message
        }
        else if (message.Type == ActivityTypes.ConversationUpdate)
        {
            // Handle conversation state changes, like members being added and removed
            // Use Activity.MembersAdded and Activity.MembersRemoved and Activity.Action for info
            // Not available in all channels
        }
        else if (message.Type == ActivityTypes.ContactRelationUpdate)
        {
            // Handle add/remove from contact lists
            // Activity.From + Activity.Action represent what happened
        }
        else if (message.Type == ActivityTypes.Typing)
        {
            // Handle knowing tha the user is typing
        }
        else if (message.Type == ActivityTypes.Ping)
        {
        }

        return null;
    }``
    //client.dispose();

}
}

1 个答案:

答案 0 :(得分:2)

我通过远程调试进行了一些额外的故障排除后发现了错误。基于@ JimLewallen的回答,我仔细观察了连接器对象的“凭据”部分。 OAuthScope for 3.0 Botframework(连接器 - &gt; Credentials-&gt; OAuthScope在远程调试器的本地中)指向api.botframework.com/.default时应该指向“图形.microsoft.com / .DEFAULT”。当我使用bot模板在Visual Studios中创建新的bot服务应用程序时,OAuthScope显示了正确的端点。

错误的值: OAuthScope“api.botframework.com/.default”

正确值:Image from the Remote Debugger showing the correct OAuthScope