使用MySQLdb的SQLAlchemy双正斜杠问题

时间:2017-03-22 10:31:04

标签: python mysql utf-8 sqlalchemy mysql-python

我现在已经搜索了几个小时。我正在接受Facebook帖子,并希望使用python中的SQLAlchemy将它们解析为mysql数据库。 Facebook帖子包括表情符号和一堆特殊字符。

SQLALCHEMY数据库URI如下所示:
    SQLALCHEMY_DATABASE_URI =“mysql + mysqldb:// ...?charset = utf8& use_unicode = 0”

在提交数据库之前,我也在utf8编码:
    string.encode( “UTF-8”)

在这里测试几个问题/答案我仍然遇到这个问题:

  

sqlalchemy.exc.OperationalError:(_ mysql_exceptions.OperationalError)(1366,“字符串值不正确:'\\ xF0 \\ x9F \\ x8C \\ x9E \\ xF0 \\ x9F ...'

1 个答案:

答案 0 :(得分:2)

您是否尝试过使用public class GameView extends SurfaceView implements SurfaceHolder.Callback { /* Member (state) fields */ private GameLoopThread gameLoopThread; private Paint paint; //Reference a paint object /** The drawable to use as the background of the animation canvas */ private Bitmap mBackgroundImage; // For creating the game Sprite private Sprite sprite; // For recording the number of hits private int hitCount; public GameView(Context context) { super(context); // Focus must be on GameView so that events can be handled. this.setFocusable(true); // For intercepting events on the surface. this.getHolder().addCallback(this); // Background image added mBackgroundImage = BitmapFactory.decodeResource(this.getResources(), R.drawable.half_moon); } /* Called immediately after the surface created */ public void surfaceCreated(SurfaceHolder holder) { // We can now safely setup the game start the game loop. ResetGame();//Set up a new game up - could be called by a 'play again option' mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, getWidth(), getHeight(), true); gameLoopThread = new GameLoopThread(this.getHolder(), this); gameLoopThread.running = true; gameLoopThread.start(); } // For the countdown timer private long startTime; // Timer to count down from private final long interval = 1 * 1000; // 1 sec interval private CountDownTimer countDownTimer; // Reference to the class private boolean timerRunning = false; private String displayTime; // To display the time on the screen private TextView time = (TextView) findViewById(R.id.time); // Countdown Timer - private class private class MyCountDownTimer extends CountDownTimer { public MyCountDownTimer (long startTime, long interval) { super(startTime, interval); } public void onFinish() { displayTime = "Time is up!"; timerRunning = false; countDownTimer.cancel(); } public void onTick (long millisUntilFinished) { displayTime = " " + millisUntilFinished / 1000; } } //To initialise/reset game private void ResetGame(){ /* Set paint details */ paint = new Paint(); paint.setColor(Color.WHITE); paint.setTextSize(20); sprite = new Sprite(this); hitCount = 0; // Set timer startTime = 10; // Start at 10s to count down // Create new object - convert startTime to milliseconds countDownTimer = new MyCountDownTimer(startTime*1000, interval); countDownTimer.start(); // Start the time running timerRunning = true; } //This class updates and manages the assets prior to drawing - called from the Thread public void update(){ sprite.update(); } /** * To draw the game to the screen * This is called from Thread, so synchronisation can be done */ public void doDraw(Canvas canvas) { //Draw all the objects on the canvas canvas.drawBitmap(mBackgroundImage, 0, 0, null); canvas.drawText("The Game ",15,25, paint); sprite.draw(canvas); } //To be used if we need to find where screen was touched public boolean onTouchEvent(MotionEvent event) { if (sprite.wasItTouched(event.getX(), event.getY())) { // This just renews the sprite for now sprite = new Sprite(this); hitCount++; } return true; } public void surfaceDestroyed(SurfaceHolder holder) { gameLoopThread.running = false; // Shut down the game loop thread cleanly. boolean retry = true; while(retry) { try { gameLoopThread.join(); retry = false; } catch (InterruptedException e) {} } } public void getHitCount() { } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } } 代替utf8mb4

Here's the reference