在three.js中,我创建了一个ellipseCurve,我想要拉伸并制作3d。
使用代码:
var curve = new THREE.EllipseCurve(
0, 0, // ax, aY
10, 13.3, // xRadius, yRadius
0, 2 * Math.PI, // aStartAngle, aEndAngle
false, // aClockwise
0 // aRotation
);
var path = new THREE.Path( curve.getPoints( 100 ) );
var geometrycirc = path.createPointsGeometry( 50 );
var materialcirc = new THREE.LineBasicMaterial( {
color : 0xff0000
} );
// Create the final object to add to the scene
var ellipse = new THREE.Line( geometrycirc, materialcirc );
this.scene.add( ellipse );
我想使用这个ellipseCurve作为创建类似于这些示例的拉伸形状的基础。
https://threejs.org/examples/#webgl_geometry_extrude_splines
这些示例似乎使用向量来执行此操作,因此我假设我需要将曲线转换为一个。
我不知道该怎么做,因为我无法找到关于此事的参考资料。
有任何帮助吗?
更新日期:22/03/2017
以下是执行此操作的代码:
/////////////////////////////////////////////////////////////////////////
// My line curve //
/////////////////////////////////////////////////////////////////////////
var curve = new THREE.EllipseCurve(
0, 0, // ax, aY
10, 13.3, // xRadius, yRadius
0, 2 * Math.PI, // aStartAngle, aEndAngle
false, // aClockwise
0 // aRotation
);
var path = new THREE.Path( curve.getPoints( 100 ) );
var geometrycirc = path.createPointsGeometry( 50 );
var materialcirc = new THREE.LineBasicMaterial( {
color : 0xff0000
} );
// Create the final object based on points and material
var ellipse = new THREE.Line( geometrycirc, materialcirc );
this.scene.add( ellipse );
////////////////////////////////////////////////////////////////////////
// Example of sample closed spine //
////////////////////////////////////////////////////////////////////////
var sampleClosedSpline = new THREE.CatmullRomCurve3( [
new THREE.Vector3( 0, -40, -40 ),
new THREE.Vector3( 0, 40, -40 ),
new THREE.Vector3( 0, 140, -40 ),
new THREE.Vector3( 0, 40, 40 ),
new THREE.Vector3( 0, -40, 40 )
] );
sampleClosedSpline.type = 'catmullrom';
sampleClosedSpline.closed = true;
//////////////////////////////////////////////////////////////////////////////
// Extrusion method to covert the spline/vector data into 3d object //
//////////////////////////////////////////////////////////////////////////////
// I used this method and have tried the following properties but these do not work
//
// var tube = new THREE.TubeBufferGeometry( curve, 12, 2, 20, true);
//
// 1. ellipse.clone()
// 2. geometrycirc.clone()
// 3. materialcirc.clone()
// 4. path.clone()
// 5. curve
//
// Therefore I am either doing something wrong or there must be a further process that needs
// to be implemented.
// this works as standard
var tube = new THREE.TubeBufferGeometry( sampleClosedSpline, 12, 2, 20, true);
var tubeMesh = THREE.SceneUtils.createMultiMaterialObject( tube, [
new THREE.MeshLambertMaterial( {
color: 0xffffff
} ),
new THREE.MeshBasicMaterial( {
color: 0xff00ff,
opacity: 0.3,
wireframe: true,
transparent: true
} ) ] );
tubeMesh.scale.set( .2, .2, .2 );
this.scene.add( tubeMesh );
///////////////////////////////////////////////////////////////////////////////
答案 0 :(得分:2)
您想要创建一个椭圆形的TubeGeometry
或TubeBufferGeometry
。
这是一种方法,通常也足以供其他人使用。
首先,创建一个定义路径的新类:
// Ellipse class, which extends the virtual base class Curve
function Ellipse( xRadius, yRadius ) {
THREE.Curve.call( this );
// add the desired properties
this.xRadius = xRadius;
this.yRadius = yRadius;
}
Ellipse.prototype = Object.create( THREE.Curve.prototype );
Ellipse.prototype.constructor = Ellipse;
// define the getPoint function for the subClass
Ellipse.prototype.getPoint = function ( t ) {
var radians = 2 * Math.PI * t;
return new THREE.Vector3( this.xRadius * Math.cos( radians ),
this.yRadius * Math.sin( radians ),
0 );
};
然后从路径创建几何体。
// path
var path = new Ellipse( 5, 10 );
// params
var pathSegments = 64;
var tubeRadius = 0.5;
var radiusSegments = 16;
var closed = true;
var geometry = new THREE.TubeBufferGeometry( path, pathSegments, tubeRadius, radiusSegments, closed );
超级简单。 :)
小提琴:http://jsfiddle.net/nu69ed8t/1/
three.js r.84