我在尝试在MVC控制器中进行依赖注入时遇到了问题。
目前的例外情况如下:
当前类型myproject.Core.ToolbarLogic是一个接口和 无法建造。你错过了类型映射吗?
调试我意识到这个例子是从这句话中提出的(包含在Razor视图中):
@{ Html.RenderAction("Toolbar", "Toolbar"); }
在UnityConfig文件中,所有类型都方便注册, 我在控制器中有一个空构造函数, 从我无法访问调试的地方引发异常......此外,我在StackOverflow和Google中已经阅读了很多答案,我不知道现在要尝试什么(我几乎尝试了所有内容)。
任何人都知道DI有什么问题?
代码:
ToolbarController.cs
public class ToolbarController : BaseController
{
[Dependency]
public IToolbarLogic ToolbarLogic { get; set; }
public ToolbarController()
{
}
// GET: Common/Toolbar
public ActionResult Toolbar()
{
bool ShowConfidential = ToolbarLogic.ShowConfidential();
string linkHome = ToolbarLogic.BindHome(base.User.Identity.Name);
return PartialView(new ToolbarModel() {
ShowConfidential = ShowConfidential,
lnkHome = linkHome
});
return PartialView();
}
}
UnityWebActivator.cs
/// <summary>Provides the bootstrapping for integrating Unity with ASP.NET MVC.</summary>
public static class UnityWebActivator
{
/// <summary>Integrates Unity when the application starts.</summary>
public static void Start()
{
var container = UnityConfig.GetConfiguredContainer();
FilterProviders.Providers.Remove(FilterProviders.Providers.OfType<FilterAttributeFilterProvider>().First());
FilterProviders.Providers.Add(new UnityFilterAttributeFilterProvider(container));
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
// TODO: Uncomment if you want to use PerRequestLifetimeManager
// Microsoft.Web.Infrastructure.DynamicModuleHelper.DynamicModuleUtility.RegisterModule(typeof(UnityPerRequestHttpModule));
}
/// <summary>Disposes the Unity container when the application is shut down.</summary>
public static void Shutdown()
{
var container = UnityConfig.GetConfiguredContainer();
container.Dispose();
}
}
UnityConfig.cs
/// <summary>
/// Specifies the Unity configuration for the main container.
/// </summary>
public class UnityConfig
{
#region Unity Container
private static Lazy<IUnityContainer> container = new Lazy<IUnityContainer>(() =>
{
var container = new UnityContainer();
RegisterTypes(container);
return container;
});
/// <summary>
/// Gets the configured Unity container.
/// </summary>
public static IUnityContainer GetConfiguredContainer()
{
return container.Value;
}
#endregion
/// <summary>Registers the type mappings with the Unity container.</summary>
/// <param name="container">The unity container to configure.</param>
/// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to
/// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks>
public static void RegisterTypes(IUnityContainer container)
{
container.RegisterType<IToolbarLogic, ToolbarLogic>();
// There is an Unity.config file
container.LoadConfiguration();
}
}
Unity.config
<?xml version="1.0"?>
<!-- Configuración de Unity -->
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<container>
</container>
</unity>
编辑1:
我评论LoadConfiguration
行是@Nkosi说的,因为它有意义,因为我在Unity.config中没有任何相关信息(见上文,它是空的)。
错误同样如此:
Resolution of the dependency failed, type = "MVCControls.Controllers.ToolbarController", name = "(none)".
Exception occurred while: while resolving.
Exception is: InvalidOperationException - The current type, interfaces_logic.Interfaces.IToolbarLogic, is an interface and cannot be constructed. Are you missing a type mapping?
-----------------------------------------------
At the time of the exception, the container was:
Resolving MVCControls.Controllers.ToolbarController,(none)
Resolving value for property ToolbarController.ToolbarLogic
Resolving interfaces_logic.Interfaces.IToolbarLogic,(none)
答案 0 :(得分:0)
尝试通过以下方式替换控制器的构造函数:
public ToolbarController(IToolbarLogic toolbarLogic)
{
this.ToolbarLogic = toolbarLogic;
}
答案 1 :(得分:0)
根据代码中的注释,表明存在统一配置文件。
在代码中配置后调用container.LoadConfiguration();
将覆盖配置文件中的任何匹配类型注册。
public static void RegisterTypes(IUnityContainer container) {
// Register the default type in code
container.RegisterType<IToolbarLogic, ToolbarLogic>();
// Override with the config file, if there is a unity section.
if (ConfigurationManager.GetSection("unity") != null) {
// There is an Unity.config file
container.LoadConfiguration();
}
}
如果配置文件中的任何先前注册(如果有的话)与之匹配,则任何其他类型的注册都可以在加载配置文件后继续存在。
例如,如果我们有上面的代码和以下包含统一注册的配置文件
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" />
</configSections>
<!-- other config removed for brevity -->
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<namespace name="..." />
<container>
<register type="IToolbarLogic" />
<!-- Note the missing mapTo="ToolbarLogic" attribute -->
</container>
</unity>
<!-- other config removed for brevity -->
</configuration>
它未正确映射IToolbarLogic
界面。如果在代码中注册接口后调用LoadConfiguration
扩展方法,那么先前的注册将被覆盖并导致OP的错误。
我建议您查看.config文件并确保已正确配置。您还应该确保如果ToolbarLogic
类具有任何依赖关系,那么它们也会在容器中注册。 ToolbarLogic
也应该继承IToolbarLogic
public class ToolbarLogic : IToolbarLogic {
//...other code removed for brevity
}
答案 2 :(得分:0)
用于解析配置的mapto注册条目缺少unity配置
<container>
<register type="MyService"> ... </register> <!-- Default registration for type MyService -->
<register type="ILogger" mapTo="EventLogLogger" /> <!-- type mapping -->
<register type="ILogger" mapTo="PageAdminLogger" name="emergency" /> <!-- named registration -->
</container>
请使用this link了解详情。
答案 3 :(得分:0)
你可以试试这个
public class ToolbarControllerContext
{
[Dependency]
public IToolbarLogic ToolbarLogic { get; set; }
}
public class ToolbarController : BaseController
{
private readonly IToolbarLogic _toolbarLogic;
public ToolbarController(ToolbarControllerContext context)
{
_toolbarLogic = context.ToolbarLogic;
}
// GET: Common/Toolbar
public ActionResult Toolbar()
{
bool ShowConfidential = _toolbarLogic.ShowConfidential();
string linkHome = _toolbarLogic.BindHome(base.User.Identity.Name);
return PartialView(new ToolbarModel() {
ShowConfidential = ShowConfidential,
lnkHome = linkHome
});
return PartialView();
}
}