我正在尝试在两种颜色和一个计时器之间创建一个渐变/过渡颜色算法;计时器将确定颜色在彼此之间交换的速度。唯一的问题是:我添加的渐变过渡对象越多,它们就越快。例如:如果我添加一个StandardFade(类)对象,它将在我给它的计时器(alpha,代码中)运行。但是,如果屏幕上出现更多“淡入淡出”的对象,则计时器不再相关,并且它们都以相同的速率运行,每个对象的速度越来越快。任何人都可以解释原因吗?
import java.awt.Color;
import java.awt.Graphics2D;
public class StandardFade {
private static float time = 0;
private static boolean firstColor = true;
private Color color1;
private Color color2;
private double alpha;
private Color fadeColor;
/**
* Lines that implement the
* r,g and b values come from Princeton University; I will author
* them in at the bottom.
*
* Method takes two parameters and fades them into one another according to a
* timer/clock value: alpha.
* @param c1 First color to be used.
* @param c2 Second color to be used.
* @param alpha How fast colors should shift. 0 <= n <= 1.
* Closer value is to zero, the longer it will take to shift.
* ***Important note about alpha: for non-seizure inducing colors, alpha <= .0005***
*
* The issue that is occurring is that, no matter what I do, no matter if I make
* different StandardFade objects and assign them, they will always render at the
* same rate, and faster and faster, depending on how many objects are fading.
*
* @return new Color based on r, g, and b values calculated.
*
* @author (Only code utilized was lines 58-60):
* http://introcs.cs.princeton.edu/java/31datatype/Fade.java.html
*/
public StandardFade(Color c1, Color c2, double alpha){
this.color1 = c1;
this.color2 = c2;
this.alpha = alpha;
}
public void tick() {
if(time <= 1f && firstColor){
time += alpha;
}
else{
firstColor = false;
}
if(time >= 0f && !firstColor)
time -= alpha;
else{
firstColor = true;
}
//System.out.println(time);
short r = (short) (time * color2.getRed() + (1 - time) * color1.getRed());
short g = (short) (time * color2.getGreen() + (1 - time) * color1.getGreen());
short b = (short) (time * color2.getBlue() + (1 - time) * color1.getBlue());
if(r > 255) r = 255;
if(g > 255) g = 255;
if(b > 255) b = 255;
if(r < 0) r = 0;
if(g < 0) g = 0;
if(b < 0) b = 0;
this.fadeColor = new Color(r, g, b);
}
public Color getColor(){
return this.fadeColor;
}
以下是制作帧的实际类:StandardFade
{{1}}
答案 0 :(得分:1)
唯一的问题是:我添加的渐变过渡对象越多,它们就越快
private static float time = 0;
您正在使用静态变量。此变量由ColorFade类的所有实例共享。因此每个渐变对象都会更新相同的变量。
不要使用静态变量(只需删除static关键字)。每个衰落对象都需要自己的“时间”变量。
private float time = 0;
我还质疑firstColor变量是否应该是静态的。
答案 1 :(得分:0)
这需要经过相当多的代码(尝试在将来尽可能减少你的问题),但根据你对问题的描述 - 你拥有的对象越多越快 - 我猜你的问题是这一行:
private static float time = 0;
我假设你知道在类实例之间共享静态字段。他们不会各自存储自己独立的价值。
这会导致问题,因为每次调用tick
方法时,每个实例都会递增时间值。当只有一个实例时,这是可以的,但是当有更多时,这是有问题的。
只需删除static
关键字即可正常运行:
private float time = 0;