我试图让我的“字”漂浮在屏幕上;恒定速度,无冲击,无重力,无摩擦。一切都有效,除了减慢这个词。
创建单词的代码:
func createWordNode (word: String, atPos: CGPoint) -> SKSpriteNode {
let doneSize = CGSize(width: 50, height: 50)
let wordSprite = SKSpriteNode()
wordSprite.size = CGSize(width: doneSize.width * CGFloat(word.len()), height: doneSize.height)
wordSprite.position = atPos
wordSprite.blendMode = .replace
wordSprite.zPosition = zlvlBG + 1
let ltrs = Array(word.uppercased().characters)
for i in 0 ... ltrs.count - 1 {
let done = SKSpriteNode(imageNamed: "LetterTiles/Tile" + String(ltrs[i]) + ".png")
done.size = doneSize
done.position = CGPoint(x: doneSize.width * CGFloat(Double(i) - 1.5), y: 0)
done.blendMode = .replace
done.zPosition = zlvlBG + 1
wordSprite.addChild(done)
}
wordSprite.physicsBody?.restitution = 1
wordSprite.physicsBody?.friction = 0
wordSprite.physicsBody?.linearDamping = 0
wordSprite.physicsBody?.angularDamping = 0
wordSprite.physicsBody?.mass = 2000
wordSprite.physicsBody = SKPhysicsBody(rectangleOf: wordSprite.size)
wordSprite.physicsBody?.collisionBitMask = 0
wordSprite.physicsBody?.contactTestBitMask = 0
wordSprite.physicsBody?.categoryBitMask = categoryWords
wordSprite.physicsBody?.fieldBitMask = 0
wordSprite.physicsBody?.isDynamic = true
wordSprite.physicsBody?.affectedByGravity = false
wordSprite.physicsBody?.allowsRotation = false
var velocity = CGVector()
velocity.dx = 100
velocity.dy = 0
wordSprite.physicsBody?.velocity = velocity
wordSprite.physicsBody?.applyImpulse(velocity)
wordSprite.name = "Word:" + word
return wordSprite
}
我称之为函数:
addChild (createWordNode(word: "Done", atPos: CGPoint(x:-500, y:450)))
为什么单词减速的任何想法? 感谢。
答案 0 :(得分:0)
我用精灵工作了一下。但是,我不是专家。您是否可以使用动作而不是速度,例如:
var moveRight = SKAction.moveTo(CGPointMake(400, 0), duration:2.0)
wordSprite.runAction(moveRight)
有一点需要指出。为什么使用applyImpulse
。速度应该足够了。你有没有尝试删除它?
答案 1 :(得分:0)
看起来您正在创建一个不需要在物理模拟中的对象。因此,您可能需要重新考虑简单地删除与物理相关的代码并手动更新节点position
。
如果您希望此节点保留在物理模拟中,那就说了。在开始尝试修改属性之前,您需要将SKPhysicsBody
添加到SKSpriteNode
。 e.g。
wordSprite.physicsBody = SKPhysicsBody(rectangleOf: wordSprite.size)
wordSprite.physicsBody?.restitution = 1
wordSprite.physicsBody?.friction = 0
wordSprite.physicsBody?.linearDamping = 0
wordSprite.physicsBody?.angularDamping = 0
wordSprite.physicsBody?.mass = 2000