我认为这不可能是我所要求的,但我想完全确定,所以无论如何我都要问..
我想从模板中传递的模板化结构(可在constexpr函数中使用)获取编译时间值,但是以其他方式注入。
很难解释,我会尝试使用一些代码:
template<int A>
struct MagicStruct
{
enum { current = A, injected = /* magic */}
};
template<int A, int B>
struct InjectionStruct
{
enum { first=A, second=B}
/*... injection of B in MagicStruct<A> ... */
};
static const int AVALUE = 1;
static const int BVALUE = 2;
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::first; //== 1
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::second; //== 2
static const int DVALUE = MagicStruct<AVALUE>::injection; //== 2
是否有一些技巧我不知道会允许这样做?
[edit]我想在输入中将AVALUE作为模板参数
获得DVALUE答案 0 :(得分:2)
您可以将injected
改为static int
:
template<int A>
struct MagicStruct
{
enum { current = A };
static int injected;
};
template<int A>
int MagicStruct<A>::injected;
然后给InjectionStruct
一个静态成员,其实例化将填入MagicStruct<A>::injected
:
template<int A, int B>
struct InjectionStruct : MagicStruct<A>
{
enum { first=A, second=B};
struct filler {
filler() { MagicStruct<A>::injected = B; }
};
static filler inject;
};
template <int A, int B>
typename InjectionStruct<A,B>::filler InjectionStruct<A,B>::inject;
然后执行注入,你只需要在某个地方使用inject
,或者明确地实例化它:
static const int AVALUE = 1;
static const int BVALUE = 2;
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::first; //== 1
static const int DVALUE = InjectionStruct<AVALUE, BVALUE>::second; //== 2
//explicit instantiation
template InjectionStruct<AVALUE,BVALUE>::filler
InjectionStruct<AVALUE,BVALUE>::inject;
static const int EVALUE = MagicStruct<AVALUE>::injected; //== 2
或者,您可以在用于检索injected
或first
的某个函数中隐藏second
的实例化。
这是一个疯狂的实现,它依赖于通过模板实例化注入函数的实现。如果它没有正确实现相关的标准规则,这可能不适用于您的编译器,但它仍然很有趣,并且在编译时完全透明地工作:
template<typename>struct Type{};
template<int A>
struct MagicStruct
{
friend constexpr int get_injected(Type<MagicStruct<A>>);
static constexpr int current() { return A; }
template <int V = get_injected(Type<MagicStruct<A>>{})>
static constexpr int injected() { return V; }
};
template<int A, int B>
struct InjectionStruct
{
static constexpr int first() { return A; }
static constexpr int second() { return B; }
friend constexpr int get_injected(Type<MagicStruct<A>>) { return B; }
};
您对此实现的使用几乎完全符合您的要求:
static const int AVALUE = 1;
static const int BVALUE = 2;
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::first(); //== 1
static const int DVALUE = InjectionStruct<AVALUE, BVALUE>::second(); //== 2
static const int EVALUE = MagicStruct<AVALUE>::injected(); //== 2
答案 1 :(得分:1)
以下内容对您有帮助吗?
template<int A, int B>
struct InjectionStruct
{
constexpr static int first = A;
constexpr static int second = B;
constexpr static int MAGIC = B;
};
template<int A, class Injection>
struct MagicStruct
{
constexpr static int current = A;
constexpr static auto injected = Injection::MAGIC;
};
static const int AVALUE = 1;
static const int BVALUE = 2;
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::first; //== 1
static const int CVALUE = InjectionStruct<AVALUE, BVALUE>::second; //== 2
static const int DVALUE = MagicStruct<AVALUE, InjectionStruct<AVALUE, BVALUE>>::injected; //== 2
在不知道你想注射什么的情况下,很难提供更深入的建议。
答案 2 :(得分:1)
InjectionStruct
和MagicStruct
之间需要一些关系。出于这个原因,我在injected
值中添加了一个额外的模板参数,在typdef
中添加了InjectionStruct
。
第一个示例使用InjectionStruct
本身来定义特定的MagicStruct:
示例:
// MagicStruct is generic
template<int A, int INJ>
struct MagicStruct
{
enum { current = A, injected = INJ};
};
// Injection struct has it own copy of MagicStruct
template<int A, int B>
struct InjectionStruct
{
enum { first=A, second=B};
// Provide custom magic number
constexpr static int provideInjection(){ return B;}
// Own copy of magicStruct, injected by this template instance.
template <int X> struct MagicStruct: public ::MagicStruct<X,provideInjection()>{};
};
constexpr static const int AVALUE = 1;
constexpr static const int BVALUE = 2;
constexpr static const int CVALUE1 = InjectionStruct<AVALUE, BVALUE>::first; //== 1
constexpr static const int CVALUE2 = InjectionStruct<AVALUE, BVALUE>::second; //== 2
// Using a specific InjectionStruct, provies the MagicStruct with one argument.
constexpr static const int DVALUE3 = InjectionStruct<AVALUE, BVALUE>::MagicStruct<AVALUE>::injected; //== 2
int main()
{
std::cout << CVALUE1 << std::endl;
std::cout << CVALUE2 << std::endl;
std::cout << DVALUE3 << std::endl;
return 0;
}
在以下解决方案中,MagicStruct
从修正的默认InjectionStruct
中获取魔法值。
// InjectionStruct is generic.
template<int A, int B>
struct InjectionStruct
{
enum { first=A, second=B};
constexpr static int provideInjection(){ return A+B;}
};
constexpr static const int AVALUE = 1;
constexpr static const int BVALUE = 2;
// Define MagicStruct based on a specific InjectionStruct
template<int A, int INJ = InjectionStruct<A,BVALUE>::provideInjection()>
struct MagicStruct
{
enum { current = A, injected = INJ};
};
constexpr static const int CVALUE1 = InjectionStruct<AVALUE, BVALUE>::first; //== 1
constexpr static const int CVALUE2 = InjectionStruct<AVALUE, BVALUE>::second; //== 2
constexpr static const int DVALUE1 = MagicStruct<3>::injected; // == 5
constexpr static const int DVALUE2 = MagicStruct<DVALUE1>::injected; // == 7
constexpr static const int DVALUE3 = MagicStruct<DVALUE2>::injected; // == 9
int main(int n, char* args[])
{
std::cout << CVALUE1 << std::endl;
std::cout << CVALUE2 << std::endl;
std::cout << DVALUE1 << std::endl;
std::cout << DVALUE2 << std::endl;
std::cout << DVALUE3 << std::endl;
return 0;
}