我正在x,y点上从drawable和drawing paint创建自定义视图和位图。我能画画,但它超出界限。
这是我的代码。
package com.example.finalpaint;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class CustomView extends View implements OnTouchListener {
private Canvas mCanvas;
private Path mPath;
public Paint mPaint;
private ArrayList<Path> paths = new ArrayList<Path>();
Bitmap bmp;
public CustomView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
setOnTouchListener((OnTouchListener) this);
setBackgroundColor(Color.GRAY);
// setDrawingCacheEnabled(true);
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.human_body_front);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.BLUE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(30);
mCanvas = new Canvas();
mPath = new Path();
paths.add(mPath);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bmp, 0, 0, mPaint);
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 0;
//Draw dw = new Draw();
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath = new Path();
paths.add(mPath);
}
@Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
if ((int) event.getX() < 1)
return false;
if ((int) event.getY() < 1)
return false;
if ((int) event.getX() > bmp.getWidth())
return false;
if ((int) event.getY() > bmp.getHeight())
return false;
int color = bmp.getPixel((int)event.getX(), (int)event.getY());
if(color == Color.TRANSPARENT)
return false;
if(color == Color.WHITE);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
这是MainActivity,将内容视图设置为自定义视图。
package com.example.finalpaint;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
CustomView view = new CustomView(this);
setContentView(view);
}
}
我希望在OnTouch时在边界内的图像内绘制颜色。
这是我的屏幕截图。