我正在JavaFX中构建一个Simon Says游戏。我已经完成了大部分工作,我现在唯一的问题是当你运行游戏时它运行for循环以根据你所处的级别生成颜色。
它似乎从循环中显示一种颜色,但在它飞过循环的其余部分并存储值之前,它不会等待KeyFrame完成。如何使循环等待KeyFrame完成,以便显示所有颜色变化?
package assign3;
import java.util.ArrayList;
import java.util.concurrent.TimeUnit;
import javafx.animation.FillTransition;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.SequentialTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Question2 extends Application
{
public static final int RED = 1;
public static final int GREEN = 2;
public static final int BLUE = 3;
public static final int ORANGE = 4;
private int thisGameScore = 0;
private int level = 1;
private BorderPane obBorder;
private HBox obPane;
private HBox obStart;
private Timeline tlRed;
private Timeline tlBlue;
private Timeline tlGreen;
private Timeline tlOrange;
private SequentialTransition stList = new SequentialTransition();
private Button btStart;
private ArrayList<Integer> colours;
private ArrayList<Integer> guesses;
@Override
public void start( Stage obPrimeStage ) throws Exception
{
boolean runGame = true;
int guessIndex = 0;
obBorder = new BorderPane();
obPane = new HBox();
obStart = new HBox();
Button btRed = new Button("Red");
Button btGreen = new Button("Green");
Button btBlue = new Button("Blue");
Button btOrange = new Button("Orange");
btStart = new Button("Start");
class RedTimeLine
{
Timeline tlRed;
RedTimeLine()
{
tlRed = new Timeline();
tlRed.getKeyFrames().add(new KeyFrame(Duration.ZERO,
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.RED, CornerRadii.EMPTY, Insets.EMPTY)))));
tlRed.getKeyFrames().add(new KeyFrame(Duration.seconds(1),
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY)))));
}
}
tlBlue = new Timeline();
tlBlue.getKeyFrames().add(new KeyFrame(Duration.ZERO,
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.BLUE, CornerRadii.EMPTY, Insets.EMPTY)))));
tlBlue.getKeyFrames().add(new KeyFrame(Duration.seconds(1),
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY)))));
tlGreen = new Timeline();
tlGreen.getKeyFrames().add(new KeyFrame(Duration.ZERO,
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.GREEN, CornerRadii.EMPTY, Insets.EMPTY)))));
tlGreen.getKeyFrames().add(new KeyFrame(Duration.seconds(1),
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY)))));
tlOrange = new Timeline();
tlOrange.getKeyFrames().add(new KeyFrame(Duration.ZERO,
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.ORANGE, CornerRadii.EMPTY, Insets.EMPTY)))));
tlOrange.getKeyFrames().add(new KeyFrame(Duration.seconds(1),
new KeyValue(obBorder.backgroundProperty(),
new Background(new BackgroundFill(Color.TRANSPARENT, CornerRadii.EMPTY, Insets.EMPTY)))));
obStart.getChildren().add(btStart);
obPane.getChildren().addAll(btRed, btGreen, btBlue, btOrange);
obBorder.setCenter(obPane);
obBorder.setBottom(obStart);
obPane.setAlignment(Pos.CENTER);
obStart.setAlignment(Pos.CENTER);
Scene obScene = new Scene(obBorder, 400, 400);
obPrimeStage.setTitle("Simon Says");
obPrimeStage.setScene(obScene);
obPrimeStage.show();
btStart.setOnAction((ActionEvent start) -> {
colours = new ArrayList<>();
guesses = new ArrayList<>();
obChange.handle(start);
stList.play();
System.out.println("Started new game");
});
btRed.setOnAction((ActionEvent e) ->
{
guesses.add(RED);
if(guesses.get(guessIndex) != colours.get(guessIndex) )
{
obStart.getChildren().add(btStart);
level = 1;
}
else
{
if(guesses.size() == colours.size())
{
level += 1;
colours = new ArrayList<>();
guesses = new ArrayList<>();
for(int i = 0; i < level; i++)
{
obChange.handle(e);
}
stList.play();
}
}
});
btGreen.setOnAction((ActionEvent e) ->
{
guesses.add(GREEN);
if(guesses.get(guessIndex) != colours.get(guessIndex) )
{
obStart.getChildren().add(btStart);
level = 1;
}
else
{
if(guesses.size() == colours.size())
{
level += 1;
colours = new ArrayList<>();
guesses = new ArrayList<>();
for(int i = 0; i < level; i++)
{
obChange.handle(e);
}
stList.play();
}
}
});
btBlue.setOnAction((ActionEvent e) ->
{
guesses.add(BLUE);
if(guesses.get(guessIndex) != colours.get(guessIndex) )
{
obStart.getChildren().add(btStart);
level = 1;
}
else
{
if(guesses.size() == colours.size())
{
level += 1;
colours = new ArrayList<>();
guesses = new ArrayList<>();
for(int i = 0; i < level; i++)
{
obChange.handle(e);
}
stList.play();
}
}
});
btOrange.setOnAction((ActionEvent e) ->
{
guesses.add(ORANGE);
if(guesses.get(guessIndex) != colours.get(guessIndex) )
{
obStart.getChildren().add(btStart);
level = 1;
}
else
{
if(guesses.size() == colours.size())
{
level += 1;
guesses = new ArrayList<>();
for(int i = 0; i < level; i++)
{
obChange.handle(e);
}
stList.play();
}
}
});
}
class ChangeColour implements EventHandler<ActionEvent>
{
@Override
public void handle( ActionEvent arg0 )
{
thisGameScore = 0;
int randomColour = (int)((Math.random() * 4) + 1);
if(randomColour == RED)
{
colours.add(RED);
stList.getChildren().add(new RedTimeLine());
}
else if(randomColour == BLUE)
{
colours.add(BLUE);
stList.getChildren().add(tlBlue);
}
else if(randomColour == GREEN)
{
colours.add(GREEN);
stList.getChildren().add(tlGreen);
}
else if(randomColour == ORANGE)
{
colours.add(ORANGE);
stList.getChildren().add(tlOrange);
}
obStart.getChildren().remove(btStart);
}
}
ChangeColour obChange = new ChangeColour();
public static void main( String[] args )
{
Application.launch(args);
}
}
答案 0 :(得分:0)
我想我会做这样的事情:
public void playSequence(int sequenceLength, double speed) {
Timeline timeline = new Timeline();
for (int i = 0; i < sequenceLength; i++) {
Color color = colors[random.nextInt(colors.length)];
Segment segment = segmentMap.get(color);
timeline.getKeyFrames().addAll(
new KeyFrame(
Duration.seconds(i), new KeyValue(segment.litProperty(), true)
),
new KeyFrame(
Duration.seconds(i + 0.9), new KeyValue(segment.litProperty(), false)
)
);
isPlaying.set(true);
timeline.setOnFinished(event -> isPlaying.set(false));
timeline.setRate(speed);
timeline.play();
}
}
上面的示例使用时间轴,每个段点亮的开始时间会变化,以便依次点亮每个段。
完整样本
import javafx.animation.*;
import javafx.application.Application;
import javafx.beans.property.*;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.*;
import javafx.scene.control.Button;
import javafx.scene.effect.ColorAdjust;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import static javafx.scene.paint.Color.*;
public class SimpleSimon extends Application {
private int sequenceLength = 1;
private int speed = 1;
@Override
public void start(Stage stage) throws Exception {
Simon simon = new Simon();
Button play = new Button("Play");
play.setStyle("-fx-font-size: 20px;");
play.disableProperty().bind(simon.isPlayingProperty());
play.setOnAction(event -> {
simon.playSequence(sequenceLength, speed);
sequenceLength++;
speed *= 1.05;
});
VBox layout = new VBox(10, simon, play);
layout.setPadding(new Insets(10));
layout.setAlignment(Pos.CENTER);
stage.setScene(new Scene(layout));
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
class Simon extends Group {
private static final Random random = new Random(42);
private final Color[] colors = {
RED, GREEN, BLUE, ORANGE
};
private Map<Color, Segment> segmentMap = new HashMap<>();
private ReadOnlyBooleanWrapper isPlaying = new ReadOnlyBooleanWrapper();
public Simon() {
for (int i = 0; i < colors.length; i++) {
Segment segment = new Segment(colors[i], i * 90);
getChildren().add(segment);
segmentMap.put(colors[i], segment);
}
}
public void playSequence(int sequenceLength, double speed) {
Timeline timeline = new Timeline();
for (int i = 0; i < sequenceLength; i++) {
Color color = colors[random.nextInt(colors.length)];
Segment segment = segmentMap.get(color);
timeline.getKeyFrames().addAll(
new KeyFrame(
Duration.seconds(i), new KeyValue(segment.litProperty(), true)
),
new KeyFrame(
Duration.seconds(i + 0.9), new KeyValue(segment.litProperty(), false)
)
);
}
isPlaying.set(true);
timeline.setOnFinished(event -> isPlaying.set(false));
timeline.setRate(speed);
timeline.play();
}
public boolean isPlaying() {
return isPlaying.get();
}
public ReadOnlyBooleanWrapper isPlayingProperty() {
return isPlaying;
}
}
class Segment extends Arc {
private BooleanProperty lit = new SimpleBooleanProperty();
private static final double RADIUS = 100;
private static final ColorAdjust litEffect = new ColorAdjust(0, 0, 0.5, 0);
private static final ColorAdjust unlitEffect = new ColorAdjust(0, 0, 0, 0);
public Segment(Color color, double angleOffset) {
super(RADIUS, RADIUS, RADIUS, RADIUS, angleOffset, 90);
setFill(color);
setType(ArcType.ROUND);
setEffect(unlitEffect);
lit.addListener((observable, oldValue, newValue) ->
setEffect(lit.get() ? litEffect : unlitEffect)
);
}
public void setLit(boolean lit) {
this.lit.set(lit);
}
public boolean isLit() {
return lit.get();
}
public BooleanProperty litProperty() {
return lit;
}
}
通过SequentialTransition
可以实现类似的效果。