我目前正在攻读A级计算机科学课程,我必须为项目创建一个游戏。我知道这段代码可能效率不高但是我想把它保留在我自己的工作中,并且想要一只手让我感到困惑。
此代码当前为机器人和平台创建了一个精灵,我正在尝试解决两者之间的冲突。此刻,他们确实发生了碰撞,但只有当机器人的顶部接触到平台的底部时,它才不再出现在屏幕上。
碰撞正在发挥作用,但目前使用的矩形必须放错位置或不起作用
任何想法或帮助都将不胜感激。
import pygame as pg
import time
import random
pg.init()#initiates pygame
display_height = 690#Creates width and height of screen
display_width = 1024
#Colours
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
sky = (73,71,65) # grey
Robot_height = 100#Height of robot
Robot_width = 112 #Width of robot
lives = 3 #Robot Lives
Bullet_Fired = False
PowerUp_Active = False
Robot_acc = 0.3 #Robot Acceleration
vec = pg.math.Vector2
gameDisplay = pg.display.set_mode((display_width,display_height)) #Sets display properties of window
pg.display.set_caption ("Game") #Title on window
clock = pg.time.Clock()
robotImg = pg.image.load("robot1.png") #Loads robots image
#Class for platforms
class Platform(pg.sprite.Sprite):
def __init__(self, x,y,w,h):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((w,h))
self.image.fill(blue)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
#class for robot
class RobotClass(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((Robot_width,Robot_height))
self.rect = self.image.get_rect()
self.rect.center = (display_width / 2, display_height / 2)
self.RobotPos = vec(display_width / 2, display_height / 2)
self.bottom = (0,0)
self.vel = vec(0, 0)
self.acc = vec(0, 0.005)
#creates platform 1
p1 = Platform(0,display_height - 40,display_width,40)
#creates a sprite group for platforms
platforms = pg.sprite.Group()
#Adds platform 1
platforms.add(p1)
#game loop
def game_loop():
Robot = RobotClass()
Robot_friction = -0.3 #Friction value
vec = pg.math.Vector2 #Setting vec as vector quantity
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit
quit()
#Starts acceleration when key is pressed
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
Robot.acc.x = -Robot_acc
elif event.key == pg.K_RIGHT:
Robot.acc.x = Robot_acc
#Adds friction to accleration to slow robot down when key is not being pressed
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
Robot.acc.x = Robot.acc.x * Robot_friction
#Adjusts velocity of robot by adding the acceleration on each cycle
Robot.vel = Robot.vel+ Robot.acc
#Fills background
gameDisplay.fill(sky)
#Draws the platform p1 to the screen
pg.draw.rect(gameDisplay, blue, (p1))
#Changes Robot position according to its velocity,acceleration and the friction
Robot.RobotPos = Robot.RobotPos + Robot.vel + 0.5 * Robot.acc
#Loads robot onto screen
gameDisplay.blit(robotImg,(Robot.RobotPos))
#Updates display
pg.display.update()
clock.tick(60)
#Sets bottom of robot to its position
Robot.rect.midbottom = Robot.RobotPos
#Collision detection
hits = pg.sprite.spritecollide(Robot , platforms, False)
if hits:
print ("Collision")
#Puts Robot on top of platform
Robot.RobotPos.y = hits[0].rect.top + 1
Robot.vel.y = 0
#Sets top velocity of robot
if Robot.vel.x > 6:
Robot.vel.x = 6
if Robot.vel.x < -6:
Robot.vel.x = -6
#Makes robot velocity = 0 when it is close to 0
if Robot.vel.x < 0.05 and Robot.vel.x > -0.05:
Robot.acc.x = 0
Robot.vel.x = 0
game_loop()
pg.quit()
quit()
答案 0 :(得分:0)
尝试绘制机器人的矩形,你会发现错误。
pg.draw.rect(gameDisplay, red, Robot.rect, 2)
您将图像置于错误的位置。 Robot.RobotPos
是rect的midbottom pos,因为你做Robot.rect.midbottom = Robot.RobotPos
。将图像转换为矩形的位置,而不是gameDisplay.blit(Robot.image, Robot.rect)
。如果矩形和图像的大小不同,则必须调整blit位置。