我想要一个计数到3的计数器,之后它应该从0重新开始并重复计数直到3无限期。
但是当我的计数器达到3时,我的程序最后一件事就是设置文本"0"
。
我想我没有正确使用动画。
我希望有人知道我做错了什么。
请注意,这只是我真实问题的简化;可能有更简单的方法来计算,直到3 ...
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class GeneralTesting extends Application{
private Text text;
private int counter = 1;
public static void main(String[] args) {
launch();
}
@Override
public void start(Stage primaryStage) throws Exception {
Pane pane = new Pane();
text = new Text(500, 300, "0");
text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));
Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e -> {changeText(counter++);}));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
pane.getChildren().addAll(text);
Scene scene = new Scene(pane);
primaryStage.setScene(scene);
primaryStage.show();
}
public void changeText(int counter){
if (counter > 5){
counter = 0;
}
text.setText(String.valueOf(counter));
}
}
答案 0 :(得分:1)
在
if (counter > 5) {
counter = 0 ;
}
您正在将本地变量counter
重置为0
。实例字段保持其先前的值。因此,在时间轴的下一次迭代中,它仍然大于5,并且您再次将局部变量设置为零。
完全删除局部变量,只需更新字段:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class GeneralTesting extends Application{
private Text text;
private int counter = 1;
public static void main(String[] args) {
launch();
}
@Override
public void start(Stage primaryStage) throws Exception {
Pane pane = new Pane();
text = new Text(500, 300, "0");
text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));
Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e -> {
counter++;
changeText();
}));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
pane.getChildren().addAll(text);
Scene scene = new Scene(pane);
primaryStage.setScene(scene);
primaryStage.show();
}
public void changeText(){
if (counter > 5){
counter = 0;
}
text.setText(String.valueOf(counter));
}
}
更好的是,使用IntegerProperty
并将文本绑定到其值:
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.text.Font;
import javafx.scene.text.FontPosture;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class GeneralTesting extends Application{
private Text text;
public static void main(String[] args) {
launch();
}
@Override
public void start(Stage primaryStage) throws Exception {
Pane pane = new Pane();
text = new Text(500, 300, "0");
text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));
IntegerProperty counter = new SimpleIntegerProperty(1);
text.textProperty().bind(counter.asString());
Animation animation = new Timeline(new KeyFrame(Duration.millis(1000),
e -> counter.set((counter.get()+1) % 5)));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
pane.getChildren().addAll(text);
Scene scene = new Scene(pane);
primaryStage.setScene(scene);
primaryStage.show();
}
}
答案 1 :(得分:0)
一种方法是使用mod来保持范围从0到3。
Pane pane = new Pane();
Text text = new Text(500, 300, "0");
int[] counter =
{
0
};
text.setFont(Font.font("Comic Sans MS", FontWeight.BOLD, FontPosture.REGULAR, 100));
Animation animation = new Timeline(new KeyFrame(Duration.millis(1000), e
->
{
text.setText(Integer.toString(counter[0]++ % 4));
}));
animation.setCycleCount(Timeline.INDEFINITE);
animation.play();
pane.getChildren().addAll(text);
Scene scene = new Scene(pane);
primaryStage.setScene(scene);
primaryStage.show();