我试图在第一次完成后使用isAnimating
执行2个不同的动画。
但是,我只看到第一个动画......
if anims[0] == 1{
startAnimation(image : #imageLiteral(resourceName: "first"))
}
if anims[1] == 2{
while myView.isAnimating {
RunLoop.current.run(until: Date(timeIntervalSinceNow: 0.05))
}
}
startAnimation(image : #imageLiteral(resourceName: "second") , time : Int)
spriteSheet在裁剪后返回UIImage数组..
func startAnimation(image : UIImage , time : Int){
myView.animationImages = image.spriteSheet(cols: 19, rows: 1)
myView.animationDuration = 1
myView.animationRepeatCount = time
myView.startAnimating()
}
答案 0 :(得分:1)
您可以随时链接动画,例如
UIView.animate(withDuration: 1, animations: {
//do your animation here
}) { (state) in
UIView.animate(withDuration: 1, animations: {
//do your second animation
})
}
如果您正在使用CABasicAnimations,那么您可以使用beginTime和duration来将它们链接起来:)
var totalDuration = 0
let baseicAnim1 = CABasicAnimation()
baseicAnim1.beginTime = CACurrentMediaTime()
totalDuration += 10
baseicAnim1.duration = CFTimeInterval(totalDuration)
let basicAnim2 = CABasicAnimation()
basicAnim2.beginTime = CACurrentMediaTime() + CFTimeInterval(totalDuration)
totalDuration += 10
basicAnim2.duration = CFTimeInterval(totalDuration)
修改强>
使用while循环来检查动画是否已完成执行,这绝不是建议的方法
编辑:
试试这个,
func startAnimation(image : UIImage , time : Int,completionBlock : (()->())?){
let animationDuration = 1
myView.animationImages = image.spriteSheet(cols: 19, rows: 1)
myView.animationDuration = animationDuration
myView.animationRepeatCount = time
myView.startAnimating()
DispatchQueue.main.asyncAfter(deadline: .now() + animationDuration, execute: {
if let block = completionBlock {
block()
}
})
}
现在你的startAnimation函数将完成块作为参数,并在animationDuration之后执行完成块。所以你可以在动画结束时知道:)
链接简单地调用
self.startAnimation(image: #imageLiteral(resourceName: "first"), time: 1) {
self.startAnimation(image: #imageLiteral(resourceName: "second"), time: 1, completionBlock: nil)
}
希望有所帮助