我想知道连接系统调用需要多长时间。我得到了一个简单的TCP客户端的代码。但是,程序将在连接后等待服务器响应。如何在系统调用之后立即返回或使用其他方式来计算系统调用时间?
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
int main(int argc, char *argv[]) {
int sockfd = 0, n = 0;
char recvBuff[1024];
struct sockaddr_in serv_addr;
if(argc != 2) {
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
memset(recvBuff, '0',sizeof(recvBuff));
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0) {
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("\n Error : Connect Failed \n");
return 1;
}
printf("\nhello\n");
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0) {
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF) {
printf("\n Error : Fputs error\n");
}
}
if(n < 0)
{
printf("\n Read error \n");
}
return 0;
}
答案 0 :(得分:0)
但是,程序将在连接后等待服务器响应。
是的,它在这里这样做:
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0) {
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF) {
printf("\n Error : Fputs error\n");
}
}
如何在系统调用
之后立即返回
错误,删除上面的接收循环?