早上好, 我尝试用我的Unity应用程序阅读postgres数据库。但是当用户尝试输入他的登录时,会发生以下错误;
InvalidProgramException:中的IL代码无效 Npgsql.NpgsqlCommand:get_Parameters():IL_0000:ret
(包装器remoting-invoke-with-check) Npgsql.NpgsqlCommand:get_Parameters()PersonManager.SelectPerson (System.String角色,System.String电子邮件)(at Assets / Scripts / PersonManager.cs:23)Customer.SignIn (UnityEngine.GameObject obj)(在Assets / Scripts / Customer.cs:25) UnityEngine.Events.InvokableCall
1[UnityEngine.GameObject].Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:188) UnityEngine.Events.CachedInvokableCall
1 [UnityEngine.GameObject] .Invoke (System.Object [] args)(at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:306) UnityEngine.Events.InvokableCallList.Invoke(System.Object [] 参数)(at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:634) UnityEngine.Events.UnityEventBase.Invoke(System.Object []参数) (在 /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:769) UnityEngine.Events.UnityEvent.Invoke()(at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press()(at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)(at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler,UnityEngine.EventSystems.BaseEventData eventData)(at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute [IPointerClickHandler] (UnityEngine.GameObject目标,UnityEngine.EventSystems.BaseEventData eventData,UnityEngine.EventSystems.EventFunction`1仿函数)(at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:更新()
我不认为这个问题来自我的c#代码,因为当我从我的终端尝试不同的方法时,它的确有效!意思是代码工作得很好,没有统一。因此,当我按下登录按钮时,它会调用以下方法:
public void SignIn(GameObject obj)
{
company = new Company ("localhost", "kitbox", "bluebeel");
Person person = company.PersonManager.SelectPerson("customer", obj.GetComponent<InputField> ().text);
if (person != null)
{
StateManager.Instance.person = person;
ScenesManager.OnChanges ("Intro");
}
else
{
GameObject.Find ("SignInEmailErrorPanel").GetComponent<Image> ().color = new Color(227, 78, 103, 1);
}
}
如您所见,它只从另一个类调用一个方法,因此这是代码;
public class Company{
[...]
private NpgsqlConnection Init(string host, string db, string user)
{
string connectionString;
connectionString = "Host=" + host + ";" + "Database=" +
db + ";" + "Username=" + user + ";";
NpgsqlConnection conn = new NpgsqlConnection (connectionString);
return conn;
}
public Company(string host, string db, string user)
{
try
{
this.connection = Init(host, db, user);
}
catch (Exception e)
{
throw e;
}
this.personManager = new PersonManager(this.connection);
}
[...]
}
public class PersonManager {
private NpgsqlConnection connection;
private NpgsqlCommand command;
public PersonManager(NpgsqlConnection conn)
{
this.connection = conn;
}
public Person SelectPerson(string role, string email)
{
Person person = null;
string select = SelectRole(role);
this.connection.Open();
this.command = new NpgsqlCommand(select, this.connection);
this.command.Parameters.Add(new NpgsqlParameter("email", NpgsqlDbType.Varchar)).Value = email;
NpgsqlDataReader reader = this.command.ExecuteReader();
while (reader.Read())
{
person = new Person(role, (string)reader["name"], (string)reader["address"], (string)reader["phone"], (string)reader["email"], (string)reader["password"]);
person.Id = (int)reader["id"];
}
reader.Close();
this.connection.Close();
return person;
}
}
在项目文件夹中,我在Assets中有一个“plugin”文件夹,其中包含Unity在开始时加载的Npgsql.dll和System.Data.dll。
所以我被卡住了,并不知道问题出在哪里。提前感谢您的回答
答案 0 :(得分:0)
我认为你最好自己在Unity3D下编译Npgsql。 Npgsql是open-sourced。您获得的Npgsql.dll
可能包含不兼容的内容,因为它不是由Unity3D构建的。