我有一组代码附加到我的一个游戏对象上,我试图从另一个对象的脚本中访问它。
我正在尝试访问"移动"此脚本中的函数:
using UnityEngine;
using System.Collections;
public class MoveBackwards : MonoBehaviour
{
#region Inspector
public float maxRotationDegrees = 10f;
public float rotationSpeed = 2f;
public float maxDistance = 5f;
public float moveSpeed = 2f;
#endregion //Inspector
private float traveledDistance;
private float rotatedAmount;
private bool isMoving;
#region Unity Engine & Events
private void Update()
{
AudioSource audio = GetComponent<AudioSource>();
if(isMoving)
{
if(traveledDistance < maxDistance)
{
Vector3 moveDirection = -transform.up;
transform.position += moveDirection * moveSpeed * Time.deltaTime;
traveledDistance += Mathf.Abs(moveSpeed * Time.deltaTime);
}
if(rotatedAmount < maxRotationDegrees)
{
transform.Rotate(0, 0, rotationSpeed * Time.deltaTime);
rotatedAmount += Mathf.Abs(rotationSpeed * Time.deltaTime);
}
}
}
#endregion //Unity Engine & Events
public void Move()
{
isMoving = true;
}
}
使用此代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PushbackAudio : MonoBehaviour {
public AudioSource PushbackAudioPilot;
public AudioSource PushbackApproved;
public AudioSource PushbackApprovedPRB; //PRB = Pilot read back
public bool running = true;
public void AircraftPushbackAudioProcedure()
{
StartCoroutine(AircraftPushbackIEnumerator());
}
private IEnumerator AircraftPushbackIEnumerator()
{
running = true;
while (running)
{
PushbackAudioPilot.Play();
yield return new WaitForSeconds(7);
PushbackApproved.Play();
yield return new WaitForSeconds(5);
PushbackApprovedPRB.Play();
yield return new WaitForSeconds(5);
MoveBackwards = GameObject.Find("Aircraft Sprite").GetComponent<Move>();
}
}
}
我正在使用该行:MoveBackwards = GameObject.Find("Aircraft Sprite").GetComponent();
,但它给了我两个错误:
MoveBackwards是一种类型,但用作变量
类型或命名空间名称&#34;移动&#34;找不到(是你吗? 缺少使用指令或汇编参考?
知道如何解决这个问题吗?
由于
答案 0 :(得分:0)
我正在使用这条线:MoveBackwards = GameObject.Find(&#34; Aircraft 精灵&#34)GetComponent();但它给了我两个错误:
应该是:
MoveBackwards moveBc = GameObject.Find("Aircraft Sprite").GetComponent<MoveBackwards>();
然后您可以调用移动功能:
moveBc.Move();
<MoveBackwards>
之前您只错过了()
。