当元素的宽度增长时,我希望我的动画开始时缩小并在它变大时立即停止。当它很大时,我想立即开始并且比最终状态稍微缩小一点。然而,当元素进入页面时,元素从页面下方开始,直到它位于中心。
我从cubic-bezier(0.4, -0.5, 1,1);
开始作为计时功能必须增长效果。但是我没能达到我上面提到的条件。
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(0.4, -0.5, 1,1);
animation-name: incomming;
animation-duration: 0.7s;
}
.big{
width: 20rem;
background:orange;
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
答案 0 :(得分:1)
你的动画描述有点不清楚(至少对我来说),但据我所知它应该是:
.cube{
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.48,.84);
}
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
animation-name: incomming;
animation-duration: 2s;
}
.big{
width: 20rem;
background:orange;
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.48,.84);
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
......或:
.cube{
transition-timing-function: cubic-bezier(.84,0,.63,1.42);
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.84,.48);
}
let big = document.getElementById('big')
let cube = document.getElementById('cube')
big.addEventListener("click", t)
function t (){
let isBig = cube.classList.contains('big')
if(isBig){
cube.classList.remove("big")
cube.classList.add("small")
big.innerText = "Make big"
}
else{
cube.classList.remove("small")
cube.classList.add("big")
big.innerText = "Make small"
}
}
.ctnr{
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow:hidden;
}
.cube{
height: 10rem;
margin-bottom: 0;
transition: width 1s;
transition-timing-function: cubic-bezier(0.84, 0, 0.63, 1.42);
animation-name: incomming;
animation-duration: 2s;
}
.big{
width: 20rem;
background:orange;
}
.big.cube {
transition-timing-function: cubic-bezier(.35,-.35,.84,.48);
}
.small{
width: 10rem;
background:deeppink;
}
@keyframes incomming {
0%{
margin-bottom:-100%;
}
100%{
margin-bottom: 0;
}
}
<button id="big">
Make big
</button>
<div class="ctnr">
<div id="cube" class="cube small">
</div>
</div>
如果我说得对,或者你想要修改,请告诉我。如果没有一个是正确的,也许你可以使用其中的一些术语,这样我就能更好地理解它:
ease-in
:渐进式加速ease-out
:逐渐减速ease-in-out
(a.k.a。轻松自如):以上两种情况(慢速开始和快速结束)spring
(a.k.a。预期/重叠)以弹性方式越过值以便从相反方向(预期)开始或从相反方向(重叠)停止 注意:可能通过迪士尼定义的the 12 animation principles
可能会帮助您更好地描述您所追求的效果。
工具:当我没有适当的工具时,我需要理解cubic-bezier()
,至少从我的角度来看,与现在相比。当Chrome向他们的开发者控制台添加实时可视化工具时,情况发生了巨大变化。在Chrome中的任何元素上打开控制台,然后单击该元素上cubic-bezier()
集旁边的小方块符号。并拖动点段以更改贝塞尔函数
恭喜!您现在正式成为cubic-bezier()
专家。