我在JavaFX中使用一个线程在一个间隔(最初1s)之后重复我的代码,但是我希望能够根据用户选择将线程使用的间隔更改为500ms或333ms(我有菜单栏中的按钮可针对每个选项进行更改)。如果用户点击其中一个按钮并使用新值再次启动它,我确实尝试过shutDown()之类的东西,但是没有用。有什么想法吗?
这是我的代码的相关部分:
ScheduledExecutorService exec = Executors.newSingleThreadScheduledExecutor();
exec.scheduleAtFixedRate(() -> {
//refresh users, line and "guiche"
updateFila(usuarios, guiches, fila);
updateGuiche(guiches, fila, graphicsContext);
turno++;
//ends the code after the end of the line
if (done) {
exec.shutdown();
}
}, 0, 1000, TimeUnit.MILLISECONDS); //This is interval that I need to change after user choice
我知道我现在正在执行 scheduleAtFixedRate(),但这只是为了看看逻辑是否正常。
此外,我需要根据用户点击暂停,恢复和重置线程。
答案 0 :(得分:1)
您可以使用Timeline
每秒执行一次事件处理程序,并将动画运行的速率设置为每秒更新应发生的次数,即2或3 ......
在下面的示例中,我使用5而不是3来获得更易识别的效果:
@Override
public void start(Stage primaryStage) {
Line line = new Line(25, 125, 125, 125);
Rotate rotate = new Rotate(0, 125, 125);
line.getTransforms().add(rotate);
ToggleButton btn = new ToggleButton();
btn.textProperty().bind(Bindings.when(btn.selectedProperty()).then("5 Hz").otherwise("2 Hz"));
StackPane.setAlignment(btn, Pos.BOTTOM_LEFT);
// rotate by one 60th of a full rotation each time
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), evt -> rotate.setAngle((rotate.getAngle() + (360d / 60d)) % 360)));
timeline.setCycleCount(Animation.INDEFINITE);
// rate depends on button state
timeline.rateProperty().bind(Bindings.when(btn.selectedProperty()).then(5d).otherwise(2d));
Pane linePane = new Pane(line);
linePane.setMinSize(250, 250);
linePane.setMaxSize(250, 250);
StackPane root = new StackPane();
root.getChildren().addAll(linePane, btn);
Scene scene = new Scene(root, 300, 300);
primaryStage.setScene(scene);
timeline.play();
primaryStage.show();
}
绑定只是设置更新频率的一个示例。您当然可以使用不同的方法来分配此值,例如
ComboBox<Duration> combo = new ComboBox<>();
Duration initial = Duration.seconds(1);
combo.getItems().addAll(initial, Duration.seconds(1/3d), Duration.seconds(1/2d));
combo.setValue(initial);
combo.valueProperty().addListener((observable, oldValue, newValue) -> timeline.setRate(1/newValue.toSeconds()));
答案 1 :(得分:0)
如果只使用单线程,则可以基于经典线程创建自己的实现。
public class Worker extends Thread {
private static final Logger logger = Logger.getLogger(Worker.class);
private volatile int delayInSec = 1;
private CountDownLatch latch;
private final int STARTED = 0;
private final int STOPPED = 1;
private volatile int state = STOPPED;
public Worker(){}
@Override
public void run() {
logger.debug("enter to execution method");
while (!isInterrupted()) {
// stop if needed (it's additional feature)
if (state == STOPPED) {
logger.debug("stopped and locked");
try {
latch = new CountDownLatch(1);
latch.await();
} catch (InterruptedException e) {
logger.warning("got interruption while waiting for action ", e);
break;
}
logger.debug("awake");
}
// do your stuff here
try {
// then delay
logger.debug("go to sleep for %s sec.",delayInSec);
latch = new CountDownLatch(1);
latch.await(delayInSec, TimeUnit.SECONDS);
} catch (InterruptedException e) {
logger.warning("got interruption while waiting for action ", e);
break;
}
}
logger.debug("exit from execution method");
}
public void startJob(){
state = STARTED;
logger.debug("started");
if (latch!=null)
latch.countDown();
}
public void stopJob(){
state = STOPPED;
logger.debug("stopped");
}
public void shutdown(){
logger.debug("shutdown");
interrupt();
}
public void changeDelay(int delayInSec) {
logger.debug("set new delay %s", delayInSec);
this.delayInSec = delayInSec;
}
}