我的应用程序包含2个不同的对象(QObject和QMainWIndow),我想知道如何使用SLOT / SIGNAL在它们之间进行通信。此外,现有更好的方法吗?
有人可以举一个简单的例子吗?谢谢:))
mainwindow.h
// returns the data from a cell
public String getCellData(String sheetName,int colNum,int rowNum){
try{
if(rowNum <=0)
return "";
int index = workbook.getSheetIndex(sheetName);
if(index==-1)
return "";
sheet = workbook.getSheetAt(index);
row = sheet.getRow(rowNum-1);
if(row==null)
return "";
cell = row.getCell(colNum);
if(cell==null)
return "";
if(cell.getCellType()==Cell.CELL_TYPE_STRING)
return cell.getStringCellValue();
else if(cell.getCellType()==Cell.CELL_TYPE_NUMERIC || cell.getCellType()==Cell.CELL_TYPE_FORMULA ){
String cellText = String.valueOf(cell.getNumericCellValue());
if (HSSFDateUtil.isCellDateFormatted(cell)) {
// format in form of M/D/YY
double d = cell.getNumericCellValue();
Calendar cal =Calendar.getInstance();
cal.setTime(HSSFDateUtil.getJavaDate(d));
cellText =
(String.valueOf(cal.get(Calendar.YEAR))).substring(2);
cellText = cal.get(Calendar.MONTH)+1 + "/" +
cal.get(Calendar.DAY_OF_MONTH) + "/" +
cellText;
}
return cellText;
}else if(cell.getCellType()==Cell.CELL_TYPE_BLANK)
return "";
else
return String.valueOf(cell.getBooleanCellValue());
}
catch(Exception e){
e.printStackTrace();
return "row "+rowNum+" or column "+colNum +" does not exist in xls";
}
}
mainwindow.cpp
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "ui_mainwindow.h"
#include "object.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
private slots:
};
#endif // MAINWINDOW_H
object.h
#include "mainwindow.h"
#include "object.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(ui->chkState, SIGNAL(clicked()), this, SLOT(object->chkState();));
}
MainWindow::~MainWindow()
{
delete ui;
}
objet.cpp
#ifndef OBJET_H
#define OBJET_H
#include "mainwindow.h"
#include <QMainWindow>
#include <QObject>
class Object : public QObject
{
Q_OBJECT
public:
explicit Object(QObject *parent = 0);
bool state;
signals:
private slots:
void chkState(Ui::MainWindow *ui);
};
#endif // OBJET_H
答案 0 :(得分:1)
您的代码中存在多个错误。 第一:
connect(ui->chkState, SIGNAL(clicked()), this, SLOT(object->chkState();));
在这里你说: &#34;当我们点击ui-&gt; chkState时,我希望你调用一个函数,即object-&gt; chkState slot&#34;。这绝对不是你想要的。 什么是对象?此对象尚未创建。你想要的是:
connect(ui->chkState, SIGNAL(clicked()), myobject, SLOT(chkState()));
使用myobject类型为Object
的对象,因此您需要在mainwindow.h中添加一个
Object *myobject;
并在connect:
之前的mainwindow.cpp中myobject = new Object(this);
此外,您的函数void chkState(Ui::MainWindow *ui);
无法正常工作,因为您无法在参数中获取主窗口ui。
我建议你做什么,如果它仅用于测试,所以你知道父类是MainWindow
的类型,你可以这样做:
void Object::chkState()
{
MainWindow* parent = static_cast<MainWindow*>(parent());
if (parent->ui->chkState->isChecked())
{
parent->ui->state->setText("true");
state = true;
}
else
{
parent->ui->state->setText("false");
state = false;
}
}
因此,插槽中的参数将被删除。
答案 1 :(得分:0)
这是一个如何发射信号和插槽的简单示例。
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "object.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void transmit_to_object(bool value);
private slots:
void receive_from_object(bool value);
void on_checkBox_clicked();
private:
Ui::MainWindow *ui;
object m_object;
};
#endif // MAINWINDOW_H
#ifndef OBJECT_H
#define OBJECT_H
#include <QObject>
class object : public QObject
{
Q_OBJECT
public:
explicit object(QObject * parent = 0);
signals:
void transmit_to_gui(bool value);
private slots:
void receive_from_gui(bool value);
private:
bool state;
};
#endif // OBJECT_H
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(&m_object,SIGNAL(transmit_to_gui(bool)),this,SLOT(receive_from_object(bool)));
connect(this,SIGNAL(transmit_to_object(bool)),&m_object,SLOT(receive_from_gui(bool)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::receive_from_object(bool value)
{
if(value)
{
ui->lineEdit->setText("true");
}
else
{
ui->lineEdit->setText("false");
}
}
void MainWindow::on_checkBox_clicked()
{
if(ui->checkBox->isChecked())
{
emit transmit_to_object(true);
}
else
{
emit transmit_to_object(false);
}
}
#include "object.h"
#include "mainwindow.h"
object::object(QObject *parent)
{
}
void object::receive_from_gui(bool value)
{
state = value;
emit transmit_to_gui(state);
}