Cobalt将在调用ApplicationDirectFB::Get()->Stop()
函数后无限期挂起(阻塞),并且无法退出,挂起时的回溯如下所示,任何人都可以帮忙看看吗?
<unknown> [0xb5d988f4]
SbConditionVariableWait [0xbd598]
base::WaitableEvent::TimedWait() [0xa0f1c]
base::WaitableEvent::Wait() [0xa0ff8]
cobalt::storage::StorageManager::FinishIO() [0x374454]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
cobalt::storage::StorageManager::~StorageManager() [0x374750]
如果我对no_flushes_pending_.Wait();
中的StorageManager::FinishIO
中的src/cobalt/storage/storage_manager.cc
发表评论,它将不会挂起(阻止),并且可以成功退出
void StorageManager::FinishIO() {
TRACE_EVENT0("cobalt::storage", __FUNCTION__);
DCHECK(!sql_message_loop_->BelongsToCurrentThread());
// The SQL thread may be communicating with the savegame I/O thread still,
// flushing all pending updates. This process can require back and forth
// communication. This method exists to wait for that communication to
// finish and for all pending flushes to complete.
// Start by finishing all commands currently in the sql message loop queue.
// This method is called by the destructor, so the only new tasks posted
// after this one will be generated internally. We need to do this because
// it is possible that there are no flushes pending at this instant, but there
// are tasks queued on |sql_message_loop_| that will begin a flush, and so
// we make sure that these are executed first.
base::WaitableEvent current_queue_finished_event_(true, false);
sql_message_loop_->PostTask(
FROM_HERE,
base::Bind(&base::WaitableEvent::Signal,
base::Unretained(¤t_queue_finished_event_)));
current_queue_finished_event_.Wait();
// Now wait for all pending flushes to wrap themselves up. This may involve
// the savegame I/O thread and the SQL thread posting tasks to each other.
//no_flushes_pending_.Wait(); -->Comment it
}
答案 0 :(得分:0)
这不是最好的答案,因为我之前只是模糊地记得遇到过这种情况,但我无法在任何地方找到它的引用来确认。我相信当其中一个SbStorage API没有返回正确的值(可能出错)时会发生这种情况?
答案 1 :(得分:0)
根本原因是它会将数据写入$HOME/.starboard.storage
(在starboard/shared/linux/get_home_directory.cc
中设置),但在某些平台上,该分区是只读的,它会使写入失败并挂起无限期,因此需要将.starboard.storage
的文件路径更改为某个可写分区。