我检查了NAudio及其WaveStream
相关类,但我找不到基于我提供的PCM样本创建WaveStream
的内置方法。
理想情况下,我想做这样的事情:
byte[] samples = ...
WaveFormat waveFormat = new WaveFormat(audioSampleRate,
audioBitsPerSample,
audioChannels);
WaveStream waveStream = CreateWaveStreamfromSamples(waveFormat,
samples);
有没有办法使用NAudio做到这一点?
在Hans,Mark澄清之后编辑(感谢您的反馈):
我需要一个可以传递给SoundPlayer.Play
的流,这与WaveStream
不太匹配。在我的项目中,我最终实现了以下课程,该课程取样WaveFormat
并可以SoundPlayer
播放。
public class MemoryWaveStream : Stream
{
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return false; } }
public override bool CanRead { get { return true; } }
public override long Length { get { return _waveStream.Length; } }
public override long Position { get { return _waveStream.Position; } set { _waveStream.Position = value; } }
private MemoryStream _waveStream;
public MemoryWaveStream(byte[] sampleData, WaveFormat waveFormat)
{
_waveStream = new MemoryStream();
BinaryWriter bw = new BinaryWriter(_waveStream);
bw.Write(new char[4] { 'R', 'I', 'F', 'F' });
int length = 36 + sampleData.Length;
bw.Write(length);
bw.Write(new char[8] { 'W', 'A', 'V', 'E', 'f', 'm', 't', ' ' });
waveFormat.Serialize(bw);
bw.Write(new char[4] { 'd', 'a', 't', 'a' });
bw.Write(sampleData.Length);
bw.Write(sampleData, 0, sampleData.Length);
_waveStream.Position = 0;
}
public override int Read(byte[] buffer, int offset, int count)
{
return _waveStream.Read(buffer, offset, count);
}
public override void Flush()
{
_waveStream.Flush();
}
public override long Seek(long offset, SeekOrigin origin)
{
return _waveStream.Seek(offset, origin);
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
}
答案 0 :(得分:5)
这是一个类,如果需要,可以根据字节数组传递MemoryStream
。我可能会在NAudio 1.4中包含类似的内容,因为我得到了很多关于如何执行此操作的支持请求。
public class RawSourceWaveStream : WaveStream
{
private Stream sourceStream;
private WaveFormat waveFormat;
public RawSourceWaveStream(Stream sourceStream, WaveFormat waveFormat)
{
this.sourceStream = sourceStream;
this.waveFormat = waveFormat;
}
public override WaveFormat WaveFormat
{
get { return this.waveFormat; }
}
public override long Length
{
get { return this.sourceStream.Length; }
}
public override long Position
{
get
{
return this.sourceStream.Position;
}
set
{
this.sourceStream.Position = value;
}
}
public override int Read(byte[] buffer, int offset, int count)
{
return sourceStream.Read(buffer, offset, count);
}
}
答案 1 :(得分:2)
不,不喜欢它。但是,您可以创建自己的。 wave \ wavestream \ wavefilereader.cs源代码文件可能是最好的开始。你可以从中剥离一堆东西,用正确初始化的MemoryStream替换waveStream。