通过Android上的Socket接收实时音频数据

时间:2017-03-10 03:10:18

标签: java android sockets audio

我编写了一个应用程序,通过WiFi连接到Rpi上的网络套接字,并成功地向客户端和服务器发送数据,例如字符串。下一步是让客户端(在这种情况下我的手机)实时接收和播放从服务器发送的音频数据。

到目前为止,我已声明了套接字和音频变量。一旦按下按钮,就会出现异步任务" Listen"开始了。我知道它可以连接到套接字。之后,我尝试打开输入流并将其输入缓冲区,然后实时播放该缓冲区。

我想我已经接近搞清楚了,但我认为我还没有完全正确。我在代码中标记了我不确定TODO的区域。

public class MainActivity extends AppCompatActivity {
//audio variables
static final int sampleFreq = 44100;
static final int channelConfig = AudioFormat.CHANNEL_OUT_MONO;
static final int audioEncoding = AudioFormat.ENCODING_PCM_16BIT;
static final int streamType = STREAM_MUSIC;
static final int audioMode = MODE_STREAM;
static final int bufferSize = getMinBufferSize(sampleFreq, channelConfig, audioMode);

//socket variables
public Socket mySocket;
private int SERVERPORT = 33333;
private static final String SERVER_IP = "172.24.1.1";

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    SharedPreferences sharedPref = PreferenceManager.getDefaultSharedPreferences(this);
}

 public void onClickListen(View view) {
    //call async task
    new Listen().execute();
}


private class Listen extends AsyncTask<Void, Void, Void> {
    @Override
    protected Void doInBackground(Void... params) {

        try {
            //get IP and port number
            InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
            Log.d(debugStr, "In initial listen connect");
            //create socket
            mySocket = new Socket(serverAddr, SERVERPORT);

        } catch (UnknownHostException e1) {
            e1.printStackTrace();
        } catch (IOException e1) {
            e1.printStackTrace();
        } finally {
            if (mySocket == null) {
                str1 = "Socket became null, listener";
                return null;
            }



//TODO here is all the new audio stuff
            try {
                //creates buffer to hold incoming audio data
                byte [] audioBuffer = new byte[4096];

                //creates input stream readers to read incoming data
                BufferedInputStream myBis = new BufferedInputStream(mySocket.getInputStream());
                DataInputStream myDis = new DataInputStream(myBis);
                Log.d(debugStr, "Input created, listener");

                // Read the file into the music array.
                int i = 0;

                //TODO unsure of while loop condition
                while (myDis.read() != -1) {
                    //since incoming audio is unknown size, use estimated buffer size
                    audioBuffer[bufferSize-1-i] = myDis.readByte();
                    i++;
                }
                //create audio track object 
                AudioTrack myAudioTrack = new AudioTrack(streamType, sampleFreq, channelConfig, audioEncoding, bufferSize, audioMode);

                //TODO write audio data to somewhere?
                //TODO should this be in a while loop for live stream?
                //TODO will this actually play the audio?
                myAudioTrack.write(audioBuffer, 0, bufferSize);

                //close input streams
                myDis.close();
                myBis.close();


            } catch (IOException e1) {
                e1.printStackTrace();
            }
            try {
                mySocket.close();
            } catch (IOException e1) {
                e1.printStackTrace();
            }
            return null;
        }
    }
}
}

我不认为我的while循环条件是正确的,或者如果这是从输入流中读取数据的正确方法。我还认为audioTrack.write应该在while循环中,如果它确实让音频播放。

非常感谢任何帮助或澄清!

1 个答案:

答案 0 :(得分:2)

我明白了。

byte [] audioBuffer = new byte[4096];

                //creates input stream readers to read incoming data
                BufferedInputStream myBis = new BufferedInputStream(mySocket.getInputStream());
                DataInputStream myDis = new DataInputStream(myBis);

                Log.d(debugStr, "Input created, listener");
                AudioTrack myAudioTrack = new AudioTrack(streamType, sampleFreq, channelConfig, audioEncoding, bufferSize, audioMode);
                //Log.d(debugStr, String.valueOf(mySocket.getInputStream().read(audioBuffer)));

                Log.d(debugStr, "track made");
                // Read the file into the music array.
                int i = 0;
                //TODO unsure of while loop condition
                while (mySocket.getInputStream().read(audioBuffer) != -1) {

                    audioBuffer[audioBuffer.length-1-i] = myDis.readByte();
                    myAudioTrack.play();
                    myAudioTrack.write(audioBuffer, 0, audioBuffer.length);
                    i++;
                }



                //close input streams
                myDis.close();
                myBis.close();