打字稿:创建KeyboardEvent并随时激活/停用

时间:2017-03-09 20:31:44

标签: javascript typescript javascript-events event-handling keyboard-events

我希望能够处理键盘事件,但也能够在我的代码中再次停止/开始处理它们。

我一直在阅读关于KeyboardEvent的{​​{3}},以及它从Event继承的方式,我看到我能够使用一些有用的方法来实现我想要实现的目标如:

  • event.initEvent
  • event.preventDefault

但经过一些研究并试图把事情放在一起后,我正在努力,最终找不到办法。

为了证明我已经试图弄清楚我的解决方案是如何工作的,我想告诉你到目前为止我所拥有的:

class Game {

  private gameOver: boolean = false;
  private timeOfRoundMillis: number = 5 * 1000;
  private keyboardEvent: KeyboardEvent;
  private capturedInput: string[];

  constructor() {}

  public play(): void {
    this.round();
  }

  private round(): void {

    if (!this.gameOver) {

      // I want to start capturing keys
      keyboardEvent.initEvent();

      setTimeout(() => {
        // Now I want to stop capturing keys to process the input
        keyboardEvent.preventDefault();

        this.processPlayerInput();
        this.emptyCapturedInput();
        this.round();
      }, this.timeOfRoundMillis);

    }

  }

  private processPlayerInput(): void {
      // do some stuff with 'capturedInput'
  }

  // I want to call this every time a key is pressed if 
  // capturing keyboard events is active
  private capture(e): void {
     capturedInput.push(e.keyPressed);
  }

}

2 个答案:

答案 0 :(得分:3)

在一起工作后,我们推出了这个解决方案:

var keypress = require('keypress');

declare var process: any;

class Game {

  private gameOver: boolean = false;
  private timeOfRoundMillis: number = 5 * 1000;
  private capturedInput: string[];

  constructor() {
     keypress(process.stdin);

     process.openStdin().on('keypress', (key) => {
         // I want to call this every time a key is pressed
         this.capturedInput.push(key);
     });
     process.stdin.setRawMode(true);
  }

  public play(): void {
    this.round();
  }

  private round(): void {

    if (!this.gameOver) {

      setTimeout(() => {
        // Now I want to stop capturing keys to process the input
        this.isCapturingKeys = false;  // need to set it to true when you desire to start capturing again
        this.processPlayerInput();
        this.emptyCapturedInput();
        this.round();
      }, this.timeOfRoundMillis);

    } else {
       process.stdin.pause(); // close stdin events
    }

  }

  private processPlayerInput(): void {
      // do some stuff with 'capturedInput'
  }
}

答案 1 :(得分:-1)

也许事件是“isComposing”(布尔值,如果它正在编写,则为true) 字体:https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent