我想在Swift Playgrounds iPad应用程序上访问iPad的相机。我发现捕捉视频数据是不可能的,即使我的游乐场运行正常。
captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!)
是AVCaptureVideoDataOutputSampleBufferDelegate
协议的委托方法,未被调用(可能是因为没有视频数据进入),而是在我的iOS应用程序中。
我的操场上的视图应该显示FaceTime摄像机视图。为什么即使Apple explicitly says it's allowed to do so也无法显示相机输出?此外,Playground应用程序会在我打开游乐场时立即询问相机权限,因此应该以某种方式允许它。
import UIKit
import CoreImage
import AVFoundation
import ImageIO
import PlaygroundSupport
class Visage: NSObject, AVCaptureVideoDataOutputSampleBufferDelegate {
var visageCameraView : UIView = UIView()
fileprivate var faceDetector : CIDetector?
fileprivate var videoDataOutput : AVCaptureVideoDataOutput?
fileprivate var videoDataOutputQueue : DispatchQueue?
fileprivate var cameraPreviewLayer : AVCaptureVideoPreviewLayer?
fileprivate var captureSession : AVCaptureSession = AVCaptureSession()
fileprivate let notificationCenter : NotificationCenter = NotificationCenter.default
override init() {
super.init()
self.captureSetup(AVCaptureDevicePosition.front)
var faceDetectorOptions : [String : AnyObject]?
faceDetectorOptions = [CIDetectorAccuracy : CIDetectorAccuracyHigh as AnyObject]
self.faceDetector = CIDetector(ofType: CIDetectorTypeFace, context: nil, options: faceDetectorOptions)
}
func beginFaceDetection() {
self.captureSession.startRunning()
}
func endFaceDetection() {
self.captureSession.stopRunning()
}
fileprivate func captureSetup (_ position : AVCaptureDevicePosition) {
var captureError : NSError?
var captureDevice : AVCaptureDevice!
for testedDevice in AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo){
if ((testedDevice as AnyObject).position == position) {
captureDevice = testedDevice as! AVCaptureDevice
}
}
if (captureDevice == nil) {
captureDevice = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
}
var deviceInput : AVCaptureDeviceInput?
do {
deviceInput = try AVCaptureDeviceInput(device: captureDevice)
} catch let error as NSError {
captureError = error
deviceInput = nil
}
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if (captureError == nil) {
if (captureSession.canAddInput(deviceInput)) {
captureSession.addInput(deviceInput)
}
self.videoDataOutput = AVCaptureVideoDataOutput()
self.videoDataOutput!.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable: Int(kCVPixelFormatType_32BGRA)]
self.videoDataOutput!.alwaysDiscardsLateVideoFrames = true
self.videoDataOutputQueue = DispatchQueue(label: "VideoDataOutputQueue", attributes: [])
self.videoDataOutput!.setSampleBufferDelegate(self, queue: self.videoDataOutputQueue!)
if (captureSession.canAddOutput(self.videoDataOutput)) {
captureSession.addOutput(self.videoDataOutput)
}
}
visageCameraView.frame = UIScreen.main.bounds
let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer?.frame = UIScreen.main.bounds
previewLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
visageCameraView.layer.addSublayer(previewLayer!)
}
// NOT CALLED
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
print("delegate method called!")
}
}
class SmileView: UIView {
let smileView = UIView()
var smileRec: Visage!
override init(frame: CGRect) {
super.init(frame: frame)
self.addSubview(smileView)
self.translatesAutoresizingMaskIntoConstraints = false
smileRec = Visage()
smileRec.beginFaceDetection()
let cameraView = smileRec.visageCameraView
self.addSubview(cameraView)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
let frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
let sView = SmileView(frame: frame)
PlaygroundPage.current.liveView = sView
答案 0 :(得分:5)
编辑:这应该已经修复:)
-
编辑:这被证实是Apple的一个错误。
我已提交错误报告,当有新的官方信息出现时我会更新此答案。
答案 1 :(得分:1)
我认为您需要设置needsIndefiniteExecution
属性,以便在代码完成后不会停止执行。来自苹果:
默认情况下,执行所有顶级代码,然后执行 终止。使用异步代码时,启用无限期 执行以允许执行在结束后继续 达到了playground的顶级代码。反过来,这给了线程 和回调时间执行。
编辑游乐场会自动停止执行,即使是 启用了无限期执行。
将needsIndefiniteExecution设置为true以在之后继续执行 顶级代码的结尾。将其设置为false以停止执行该操作 点。
最后可能的代码是:
let frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
let sView = SmileView(frame: frame)
PlaygroundPage.current.needsIndefiniteExecution = true
PlaygroundPage.current.liveView = sView