我在Unity工作,我正在尝试将LitJSON用于库存和能力系统,以及统计数据。我做了那个工作,这一切都通过我放在脚本中的一些功能起作用。团结一致,效果很好。但是,当我为pc standalone构建游戏时,来自JSON文件的所有数据都不起作用,并且UI显示空白文本。
这是我的角色统计控制功能脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using LitJson;
using System.Linq;
public class Character
{
public string Name { get; set; }
public int Id { get; set; }
public int Strength { get; set; }
public int Intelligence { get; set; }
public int Defense { get; set; }
public int Resistance { get; set; }
public int Accuracy { get; set; }
public int Agility { get; set; }
public int Speed { get; set; }
public int MaxAP { get; set; }
public int CurrentAP { get; set; }
public int MaxHP { get; set; }
public int CurrentHP { get; set; }
public int Affinity { get; set; }
public Character() {
}
}
public class CharacterStats : MonoBehaviour
{
public static string character1FilePath = "/Resources/character1Stats.json";
public static string character2FilePath = "/Resources/character2Stats.json";
public static string character3FilePath = "/Resources/character3Stats.json";
public static string character4FilePath = "/Resources/character4Stats.json";
public static string GetName (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Name;
default:
return null;
}
}
public static int GetStrength (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Strength;
default:
return 0;
}
}
public static int GetIntelligence (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Intelligence;
default:
return 0;
}
}
public static int GetDefense (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Defense;
default:
return 0;
}
}
public static int GetResistance (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Resistance;
default:
return 0;
}
}
public static int GetAccuracy (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Accuracy;
default:
return 0;
}
}
public static int GetAgility (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Agility;
default:
return 0;
}
}
public static int GetSpeed (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Speed;
default:
return 0;
}
}
public static int GetMaxAP (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxAP;
default:
return 0;
}
}
public static int GetCurrentAP (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentAP;
default:
return 0;
}
}
public static int GetMaxHP (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.MaxHP;
default:
return 0;
}
}
public static int GetCurrentHP (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.CurrentHP;
default:
return 0;
}
}
public static int GetAffinity (int characterID) {
Character character = new Character ();
string characterString;
switch (characterID) {
case 1:
characterString = File.ReadAllText (Application.dataPath + character1FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 2:
characterString = File.ReadAllText(Application.dataPath + character2FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 3:
characterString = File.ReadAllText(Application.dataPath + character3FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
case 4:
characterString = File.ReadAllText(Application.dataPath + character4FilePath);
character = JsonMapper.ToObject<Character> (characterString);
return character.Affinity;
default:
return 0;
}
}
}
答案 0 :(得分:1)
您可以查找代码。