参考这个小提琴:
// get canvas references (canvas=collar, canvas1=texture)
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvas1 = document.getElementById("canvas1");
var ctx1 = canvas1.getContext("2d");
// preload the texture and collar images before starting
var textureImg, collarImg;
var imageURLs = [];
var imagesOK = 0;
var imgs = [];
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/checkered.png");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/collar.png");
loadAllImages();
function loadAllImages(callback) {
for (var i = 0; i < imageURLs.length; i++) {
var img = new Image();
img.crossOrigin = "anonymous";
imgs.push(img);
img.onload = function () {
imagesOK++;
if (imagesOK == imageURLs.length) {
textureImg = imgs[0];
collarImg = imgs[1];
start();
}
};
img.src = imageURLs[i];
}
}
function start() {
// set both canvas dimensions
canvas.width = collarImg.width;
canvas.height = collarImg.height + 5;
canvas1.width = textureImg.width;
canvas1.height = textureImg.height;
// draw the textureImg on canvas1
ctx1.drawImage(textureImg, 0, 0, canvas1.width, canvas1.height);
// curve the texture into a collar shaped curved
curveTexture(collarImg.width, collarImg.height);
// draw the collarImg on canvas
ctx.drawImage(collarImg, 0, 0);
// set compositing to source-atop
// any new drawing will ONLY fill existing non-transparent pixels
ctx.globalCompositeOperation = "source-atop";
// draw the curved texture from canvas1 onto the collar of canvas
// (the existing pixels are the collar, so only the collar is filled)
ctx.drawImage(canvas1, 0, 0);
}
function curveTexture(w, h) {
// define a quadratic curve that fits the collar bottom
// These values change if the collar image changes (+5,-32)
var x0 = 0;
var y0 = h + 5;
var cx = w / 2;
var cy = h - 32;
var x1 = w;
var y1 = h + 5;
// get a,b,c for quadratic equation
// equation is used to offset columns of texture pixels
// in the same shape as the collar
var Q = getQuadraticEquation(x0, y0, cx, cy, x1, y1);
// get the texture canvas pixel data
// 2 copies to avoid self-referencing
var imageData0 = ctx1.getImageData(0, 0, w, h);
var data0 = imageData0.data;
var imageData1 = ctx1.getImageData(0, 0, w, h);
var data1 = imageData1.data;
// loop thru each vertical column of pixels
// Offset the pixel column into the shape of the quad-curve
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
// the pixel to write
var n = ((w * y) + x) * 4;
// the vertical offset amount
var yy = parseInt(y + h - (Q.a * x * x + Q.b * x + Q.c));
// the offset pixel to read
var nn = ((w * yy) + x) * 4;
// offset this pixel by the quadCurve Y value (yy)
data0[n + 0] = data1[nn + 0];
data0[n + 1] = data1[nn + 1];
data0[n + 2] = data1[nn + 2];
data0[n + 3] = data1[nn + 3];
}
}
ctx1.putImageData(imageData0, 0, 0);
}
// Quadratic Curve: given x coordinate, find y coordinate
function getQuadraticY(x, Q) {
return (Q.a * x * x + Q.b * x + Q.c);
}
// Quadratic Curve:
// Given: start,control,end points
// Find: a,b,c in quadratic equation ( y=a*x*x+b*x+c )
function getQuadraticEquation(x0, y0, cx, cy, x2, y2) {
// need 1 more point on q-curve, so calc its midpoint XY
// Note: since T=0.5 therefore TT=(1-T)=0.5 also [so could simplify]
var T = 0.50;
var TT = 1 - T;
var x1 = TT * TT * x0 + 2 * TT * T * cx + T * T * x2;
var y1 = TT * TT * y0 + 2 * TT * T * cy + T * T * y2;
var A = ((y1 - y0) * (x0 - x2) + (y2 - y0) * (x1 - x0)) / ((x0 - x2) * (x1 * x1 - x0 * x0) + (x1 - x0) * (x2 * x2 - x0 * x0));
var B = ((y1 - y0) - A * (x1 * x1 - x0 * x0)) / (x1 - x0);
var C = y0 - A * x0 * x0 - B * x0;
return ({
a: A,
b: B,
c: C
});
}
body {
background-color: ivory;
padding:20px;
}
canvas {
border:1px solid red;
}
<h3>"Curve" a texture</h3>
<p>by offsetting Y pixels based on Q-curve</p>
<canvas id="canvas" width=300 height=300></canvas>
<p>The temporary texture canvas (canvas1)</p>
<canvas id="canvas1" width=300 height=300></canvas>
http://jsfiddle.net/m1erickson/hdXyk/
我想将水平生成的行转换为垂直。我试图改变这些值但却无法实现它。
我认为通过基于Q曲线偏移X像素来“曲线化”纹理可能有助于获得垂直线。请帮助我。
有关详情,请参阅此链接:How to fill pattern in canvas and curving along the shape?