我试图使用CMake对C ++项目进行静态编译,但似乎仍然是动态链接。我是CMake的新手,所以我并不完全确定一切是如何运作的。
这是我的项目根目录的CMakeLists.txt:
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CXX_STANDARD 11)
SET(CMAKE_LINK_SEARCH_START_STATIC TRUE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g -Werror")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
#project(wwest-outreach-app.out)
project(WWEST LANGUAGES CXX)
add_subdirectory(src)
add_subdirectory(test)
include_directories(include)
file(COPY data DESTINATION bin/)
/ src /' CMakeLists:
cmake_minimum_required(VERSION 3.5)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g -Werror -lpthread -std=c++0x -lglut")
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
SET(BUILD_SHARED_LIBRARIES OFF)
SET(CMAKE_EXE_LINKER_FLAGS "-static -static-libgcc -static-libstdc++")
add_executable(${PROJECT_NAME} MACOSX_BUNDLE
main.cc
audiofile.cc
button.cc
entity.cc
entity_group.cc
splash_screen_state.cc
sprite.cc
signal.cc
signal_chunk.cc
sound_edit_state.cc
splash_screen_state.cc
sprite.cc
state.cc
state_stack.cc
waveform_chunk_display.cc
waveform_chunk_select_button.cc
waveform_chunk_select_display.cc
waveform_component_display.cc
waveform_display.cc
wwest_app.cc
play_original_button.cc
low_pass_button.cc
high_pass_button.cc
mid_pass_button.cc
reset_button.cc
play_modified_button.cc
speed_up_button.cc
slow_down_button.cc
pause_original_button.cc
pause_modified_button.cc
message_display.cc
play_original_chunk_button.cc
play_modified_chunk_button.cc
stop_original_button.cc
play_button_base.cc
pause_button_base.cc
scroll_right_button.cc
scroll_left_button.cc
goto_start_end_button.cc
file_load_button.cc)
set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE CXX)
find_package(PkgConfig REQUIRED)
pkg_search_module(SDL2 REQUIRED sdl2)
pkg_search_module(SDL2_IMAGE REQUIRED SDL2_image>=2.0.0)
pkg_search_module(SDL2_TTF REQUIRED SDL2_ttf)
pkg_search_module(NFD REQUIRED sdl2)
find_package(OpenGL REQUIRED)
find_library(OpenGL REQUIRED)
#add_library(libGLU /usr/lib/x86_64-linux-gnu/libGLU.a)
include_directories(${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
${OPENGL_INCLUDE_DIRS}
${NFD_INCLUDE_DIRS}
${GTK3_INCLUDE_DIRS})
pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
link_directories(${GTK3_LIBRARY_DIRS})
# Add other flags to the compiler
add_definitions(${GTK3_CFLAGS_OTHER})
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${OPENGL_LIBRARIES}
${NFD_LIBRARIES}
${GTK3_LIBRARIES}
nfd
pthread
)
我在CMake and Static Linking等类似问题中按照答案添加了-static标志 和 Compiling a static executable with CMake ,但现在我收到了错误:
/usr/bin/ld: attempted static link of dynamic object `/usr/lib/x86_64-linux-gnu/libGLU.so'
如果我尝试添加
add_library(libGLU /usr/lib/x86_64-linux-gnu/libGLU.a)
然后我得到
CMake Error: Cannot determine link language for target "libGLU".
CMake Error: CMake can not determine linker language for target: libGLU
然后,我仅在set_target_properties(${PROJECT_NAME} PROPERTIES LINKER_LANGUAGE CXX)
之后添加add_executable
以获取cmake ./
的上述链接语言错误以及make[2]: *** No rule to make target 'src/CMakeFiles/libGLU.dir/build'.
的{{1}}。
超级迷茫和迷茫。请帮忙吗?
编辑:我更新了我的问题和我的Cmake代码,以反映我为解决这个问题所做的努力,并且更具体地说明了我遇到的错误。
编辑2:在尝试了一些建议之后我得到了我现在收到此错误:
make