我在由红色圆圈组成的摄像机视图上有一个叠加层,存储在Assets.xcasset ImgOverlay占位符中,并且摄像机视图(预览)出现在叠加层的后面或下面。没关系。应该如此。 当我在iPhone上运行应用程序时,叠加层会出现。见Img.1 但我也画了一个蓝色圆圈,即在摄影机视图下方,只有在相机视图丢失时才会出现。也就是说,关闭,或在模拟器上运行。见下面的Img.2。
图片1.红色圆圈在相机视图上,在iPhone中
图像2.红色圆圈,包括模拟器中绘制的蓝色圆圈
我到目前为止的代码就在这里。我做错了什么,却看不到。我需要iPhone中可见的蓝色圆圈,而不仅仅是在模拟器中。我正在尝试绘制所有圆圈,因此我可以放弃image.png类型文件中的红色圆圈。我更喜欢在任何设备上绘制圆圈以获得更好的精确度,并显示它们而不是红色圆圈,然后保存合成图像,圆圈和相机视图。我还没有设法在保存时合并图像,但是在iPhone上看到蓝色圆圈是第一步......
所以它几乎完全正常工作。我看不出我做错了什么?
ViewController.swift
import UIKit
import AVFoundation
import Foundation
class ViewController: UIViewController {
@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!
@IBOutlet weak var shapeLayer: UIView!
let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?
//var shapeLayer : CALayer?
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================
let midX = self.view.bounds.midX
let midY = self.view.bounds.midY
let circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat(20), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.path = circlePath.cgPath
//change the fill color
shapeLayer.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayer.strokeColor = UIColor.blue.cgColor
//you can change the line width
shapeLayer.lineWidth = 2.5
view.layer.addSublayer(shapeLayer)
print("Shape layer drawn")
//=====================
captureSession.sessionPreset = AVCaptureSessionPresetHigh
if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}
@IBAction func actionCameraCapture(_ sender: AnyObject) {
print("Camera button pressed")
saveToCamera()
}
func beginSession() {
do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
catch {
print("error: \(error.localizedDescription)")
}
guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame
captureSession.startRunning()
print("Capture session running")
self.view.addSubview(navigationBar)
self.view.addSubview(imgOverlay)
self.view.addSubview(btnCapture)
}
func saveToCamera() {
if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
UIImageWriteToSavedPhotosAlbum(cameraImage, nil, nil, nil)
}
}
})
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
答案 0 :(得分:1)
你非常接近......
你有:
@IBOutlet weak var shapeLayer: UIView!
但是你也创建了一个名为shapeLayer的CAShapeLayer:
let shapeLayer = CAShapeLayer()
您添加为“主要”视图的子图层。然后,在主视图的 上添加 的所有内容,覆盖shapeLayer。
在viewDidLoad()中,将蓝色圆圈绘图部分更改为:
let midX = self.view.bounds.midX
let midY = self.view.bounds.midY
let circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat(20), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayerPath = CAShapeLayer()
shapeLayerPath.path = circlePath.cgPath
//change the fill color
shapeLayerPath.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayerPath.strokeColor = UIColor.blue.cgColor
//you can change the line width
shapeLayerPath.lineWidth = 2.5
// add the blue-circle layer to the shapeLayer ImageView
shapeLayer.layer.addSublayer(shapeLayerPath)
print("Shape layer drawn")
//=====================
然后,在beginSession()的末尾......
self.view.addSubview(navigationBar)
self.view.addSubview(imgOverlay)
self.view.addSubview(btnCapture)
// shapeLayer ImageView is already a subview created in IB
// but this will bring it to the front
self.view.addSubview(shapeLayer)
// note: since these elements are added as @IBOutlet in IB,
// these could be:
// self.view.bringSubview(toFront: navigationBar)
// self.view.bringSubview(toFront: imgOverlay)
// self.view.bringSubview(toFront: btnCapture)
// self.view.bringSubview(toFront: shapeLayer)
看看你得到了什么:)
修改:后续问题已移至Combining Images in CameraView with Overlay. (Swift 3)?