所以这里是一个程序的代码,用户可以点击一个点并绘制一个点,然后随后的点击将绘制所有附加到上一行的更多行。我如何编辑这个程序只是让用户按下按钮并且喜欢(xp1,yp1),然后拖动一些位置并在(xp2,yp2)处释放然后在(xp1,yp1)和(xp2)之间画一条线,yp2)。最后,它会让用户创建许多不同的行,然后最终能够通过按“c”清除画布屏幕。就像我知道最后一件事必须将某些功能绑定到“c”但我不知道它是什么。
from Tkinter import Canvas, Tk, mainloop
import Tkinter as tk
# Image dimensions
w,h = 640,480
# Create canvas
root = Tk()
canvas = Canvas(root, width = w, height = h, bg = 'white')
canvas.pack()
# Create poly line
class PolyLine(object):
def __init__(x, canvas):
x.canvas = canvas
x.start_coords = None # first click
x.end_coords = None # subsequent clicks
def __call__(x, event):
coords = event.x, event.y # coordinates of the click
if not x.start_coords:
x.start_coords = coords
return
x.end_coords = coords # last click
x.canvas.create_line(x.start_coords[0], # first dot x
x.start_coords[1], # first dot y
x.end_coords[0], # next location x
x.end_coords[1]) # next location y
x.start_coords = x.end_coords
canvas.bind("<Button-1>", PolyLine(canvas)) # left click is used
mainloop()
非常感谢你的时间!我真的很感激!
答案 0 :(得分:1)
对于绘图线部分,我使用全局列表变量来存储线点。如果列表为空,那么我将行起始点坐标存储在列表中。否则,我在起点和当前光标位置之间画线,然后重置列表。
对于清算部分,您需要的是将canvas.delete
方法绑定到“c”键按下。
from Tkinter import Canvas, Tk
line = []
def on_click(event):
global line
if len(line) == 2:
# starting point has been defined
line.extend([event.x, event.y])
canvas.create_line(*line)
line = [] # reset variable
else:
# define line starting point
line = [event.x, event.y]
def clear_canvas(event):
canvas.delete('all')
root = Tk()
canvas = Canvas(root, bg='white')
canvas.pack()
canvas.bind("<Button-1>", on_click)
root.bind("<Key-c>", clear_canvas)
root.mainloop()
答案 1 :(得分:1)
import tkinter as tk
from time import sleep
def getpoint1(event):
global x, y
x, y = event.x, event.y
def getpoint2(event):
global x1, y1
x1, y1 = event.x, event.y
def drawline(event):
canvas.create_line(x, y, x1, y1)
root = tk.Tk()
canvas = tk.Canvas(root, width=400, height=400)
canvas.pack()
root.bind('q', getpoint1)
root.bind('w', getpoint2)
root.bind('<Button-1>', drawline)
root.mainloop()
这几乎就是你在评论中所要求的,但使用不同的键。