在从C ++调用的脚本中需要Lua模块

时间:2017-03-02 12:29:48

标签: c++ lua

我在使用Lua5.1的C ++应用程序中使用VS2015。我正在运行一个非常简单的Lua脚本,没有问题,原始lua工作正常。但是当我尝试导入lua模块“socket.http”时,我的应用程序不喜欢它,因为我想它找不到模块。

我的问题是如何允许我的lua脚本(从c ++运行)访问lua模块,如socket.http?

我的project.cpp

#include "stdafx.h"
#include <iostream>

extern "C"
{
#include <../dependancies/lua51/include/lua.h>
#include <../dependancies/lua51/include/lauxlib.h>
#include <../dependancies/lua51/include/lualib.h>
}

void report_errors(lua_State *L, int status)
{
    if (status != 0)
    {
        printf("-- %s\n", lua_tostring(L, -1));
        lua_pop(L, 1); // remove error message
    }
}

int main()
{
    // create a Lua state
    lua_State* L = luaL_newstate();

    // load standard libs 
    luaL_openlibs(L);

    int lscript = luaL_dofile(L, "test1.lua");

    report_errors(L, lscript);

    system("PAUSE");
    return 0;
}

test1.lua

local http = require("socket.http")

错误

 module 'socket.http' not found:
    no field package.preload['socket.http']
    no file '.\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\lua\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\lua\socket\http\init.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http.lua'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http\init.lua'
    no file 'C:\Program Files (x86)\Lua\5.1\lua\socket\http.luac'
    no file '.\socket\http.dll'
    no file '.\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket\http.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket\http51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\loadall.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\loadall.dll'
    no file '.\socket.dll'
    no file '.\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\socket51.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\loadall.dll'
    no file 'C:\Users\georg\Desktop\git\ARGO\Game\ATracknophilia\Debug\clibs\loadall.dll'

1 个答案:

答案 0 :(得分:0)

模块的规则是相同的,无论您是从c ++还是从Lua命令行解释器启动脚本。
你必须在Lua搜索者/加载者试图找到它的路径中有该模块。查看搜索到的路径列表,在一个搜索路径中放置http dll(使用与项目相同的设置编译,以防静态链接Lua)。 并且您必须将该模块与您的程序一起分发,不要期望它安装在用户的PC上。