我正在研究与DSP相关的iOS应用。部分工作是将音频数据从outBuffer - > mAudioData复制到用户指定的数组进行数据处理。 read方法如下:
OSStatus result = AudioFileReadPackets(myInfo->mAudioFile, // The audio file from which packets of audio data are to be read.
false, // Set to true to cache the data. Otherwise, set to false.
&numBytes, // On output, a pointer to the number of bytes actually returned.
myInfo->mPacketDescs, // A pointer to an array of packet descriptions that have been allocated.
myInfo->mCurrentPacket, // The packet index of the first packet you want to be returned.
&nPackets, // On input, a pointer to the number of packets to read. On output, the number of packets actually read.
outBuffer->mAudioData); // A pointer to user-allocated memory.
此过程成功。但是当我尝试从outBuffer-> mAudioData读取数据时,总是会出现错误,指出从'void * const'到'SInt16 *'的无效转换:
outBuffer->mAudioDataByteSize = numBytes;
SInt16 *testBuffer = outBuffer->mAudioData; //Read data from buffer... Error!
for (int i=0; i<numBytes; i++)
{
UInt16 currentData = testBuffer[i];
printf("Current data in testbuffer is %d", currentData);
}
我已经完成了几个相关的问题,例如THIS和THIS,似乎他们正在工作...... 我还试图在AudioFileReadPackets()中将outBuffer-&gt; mAudioData替换为testBuffer,但testBuffer原来是一个空数组。
这是正确的做法吗?有没有其他方法可以将原始数据读取到int / float数组?
或者更一般地说,如何访问void常量指针并对其执行读/写操作? (是的,我的C ++并不那么强大......)
任何帮助将不胜感激: - )
干杯, 曼卡
答案 0 :(得分:2)
我只是在前面放了一个演员,它似乎有效:
SInt16* frames = (SInt16*)inBuffer->mAudioData;