我在Processing中制作了一种抽象艺术风格的东西。左键单击放置一个点,再次单击,然后它会产生一个随机行,右键单击以创建一个新点。
当我使用向上和向下箭头选择笔颜色时出现问题。当我使用这些键时,跳过倒数第二个项目(黑色或粉红色)。代码附后。
def setup():
size(750, 750)
background(255)
global clicks
global selector
global fillcolors
fillcolors = [0x80FFFFFF, 0x80000000, 0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, 0x80FF00FF, 0x8000FFFF]
selector = 1
clicks = 0
ellipseMode(CENTER)
fill(255, 255, 255, 128)
def draw():
ellipse(50, 50, 50, 50)
def mousePressed():
global x
global y
global clicks
if (mouseButton == LEFT) and (clicks == 0):
x = mouseX
y = mouseY
clicks = 1
if (mouseButton == LEFT) and (0 < clicks < 11):
line(x, y, x+random(-300, 300), y+random(-300, 300))
clicks += 1
if (mouseButton == LEFT) and (clicks == 11):
wide = random(300)
clicks = 1
line(x, y, x+random(-300, 300), y+random(-300, 300))
ellipse(x, y, wide, wide)
if mouseButton == RIGHT:
clicks = 0
def keyPressed(): # this is the color selector area.
global selector
global fillcolors
global clicks
clicks = 0
if key != CODED:
background(255)
elif key == CODED:
if keyCode == UP:
if selector < 8: # something in here is causing the second-to-last item of the array to be skipped.
fill(fillcolors[selector])
selector += 1
if selector == 7:
fill(fillcolors[selector])
selector = 0
if keyCode == DOWN:
if selector > 0:
fill(fillcolors[selector])
selector -= 1
if selector == 0:
fill(fillcolors[selector])
selector = 7
答案 0 :(得分:3)
在每种情况下,您的第一个 if(leftEnd == false || (startM <= ballMeter.getX()) ) {
position.x = ballMeter.getX();
position.x += 20 * delta;
if(endM <= ballMeter.getX()){
leftEnd =true;
}
}
if(leftEnd) {
position.x = ballMeter.getX();
position.x -= 20 * delta;
if(startM >= ballMeter.getX()){
leftEnd = false;
}
}
ballMeter.setPosition(position.x , ballMeter.getY() );
会影响您的第二个。对于if
,如果UP
为6,则变为7,然后匹配selector
;对于selector == 7
,如果selector为1,则它变为0,然后匹配DOWN
。
使用selector == 0
将其排除在外:
elif
if selector < 8:
fill(fillcolors[selector])
selector += 1
elif selector == 7:
fill(fillcolors[selector])
selector = 0
,您的第一个条件应该是if selector > 0:
fill(fillcolors[selector])
selector -= 1
elif selector == 0:
fill(fillcolors[selector])
selector = 7
而不是if selector < 7
。