我正在努力学习日冕。我创建了一个示例应用程序,每次单击气球时,它会将得分增加1。我添加了一个按钮,如果点击,分数应该回到0.
local tapCount = 0
local widget = require "widget"
local background = display.newImageRect( "background.jpg", 700,1075)
background.x = display.contentCenterX
background.y = display.contentCenterY
local tapText = display.newText( tapCount, display.contentCenterX, 20, native.systemFont, 40 )
tapText:setFillColor( 0, 0, 0 )
local platform = display.newImageRect( "panel.png", 300, 50 )
platform.x = display.contentCenterX
platform.y = display.contentHeight-25
local balloon = display.newImageRect( "baloon.png", 112, 112 )
balloon.x = display.contentCenterX
balloon.y = display.contentCenterY
balloon.alpha = 0.8
local physics = require( "physics" )
physics.start()
physics.addBody( platform, "static" )
physics.addBody( balloon, "dynamic", { radius=50, bounce=0.3 } )
local myButton=widget.newButton{
--The id can be used to tell you what button was pressed in your button event
id = "myTextButton",
--This is the text label to put on the button
label = "Reset",
--This is the start x coordinate of the Top Left Corner
left = 150,
--This is the start y coordinate of the Top Left Corner
top = 150,
--Emboss can be true or false, tells it to make the label look embossed/inset
emboss = true,
--The border around the outside of the button
strokeWidth = 4,
--How round to make the corners
cornerRadius = 8,
--this tells it what function to call when you press the button
onEvent = myButtonEvent
}
local function pushBalloon()
balloon:applyLinearImpulse( 0, -0.75, balloon.x, balloon.y )
tapCount = tapCount + 1
tapText.text = tapCount
end
local myButtonEvent = function (event )
if (event.phase == "release") then
tapCount = 0
tapText.text = tapCount
end
end
balloon:addEventListener( "tap", pushBalloon )
答案 0 :(得分:1)
来自Corona documentation
onEvent(可选)侦听器。一个可选的功能,应该只是 如果未设置onPress和onRelease,则指定。这个回调函数 允许您测试event.phase"开始","移动",或者 "截止"
所以试试
方法一:在代码中使用它之前,先放置myButtonEvent
函数的定义。
local myButtonEvent = function (event )
if (event.phase == "ended") then
tapCount = 0
tapText.text = tapCount
end
end
local myButton=widget.newButton{
--The id can be used to tell you what button was pressed in your button event
id = "myTextButton",
--This is the text label to put on the button
label = "Reset",
--This is the start x coordinate of the Top Left Corner
left = 150,
--This is the start y coordinate of the Top Left Corner
top = 150,
--Emboss can be true or false, tells it to make the label look embossed/inset
emboss = true,
--The border around the outside of the button
strokeWidth = 4,
--How round to make the corners
cornerRadius = 8,
--this tells it what function to call when you press the button
onEvent = myButtonEvent
}
方法二:使用前向声明。
local myButtonEvent -- put on top of file