在日冕中将得分重置为零的按钮

时间:2017-03-01 01:19:25

标签: lua corona

我正在努力学习日冕。我创建了一个示例应用程序,每次单击气球时,它会将得分增加1。我添加了一个按钮,如果点击,分数应该回到0.

local tapCount = 0
local widget = require "widget"

local background = display.newImageRect( "background.jpg", 700,1075)
background.x = display.contentCenterX
background.y = display.contentCenterY

local tapText = display.newText( tapCount, display.contentCenterX, 20, native.systemFont, 40 )
tapText:setFillColor( 0, 0, 0 )

local platform = display.newImageRect( "panel.png", 300, 50 )
platform.x = display.contentCenterX
platform.y = display.contentHeight-25

local balloon = display.newImageRect( "baloon.png", 112, 112 )
balloon.x = display.contentCenterX
balloon.y = display.contentCenterY
balloon.alpha = 0.8

local physics = require( "physics" )
physics.start()

physics.addBody( platform, "static" )
physics.addBody( balloon, "dynamic", { radius=50, bounce=0.3 } )

local myButton=widget.newButton{
    --The id can be used to tell you what button was pressed in your    button event
    id = "myTextButton",
    --This is the text label to put on the button
    label = "Reset",
    --This is the start x coordinate of the Top Left Corner
    left = 150,
    --This is the start y coordinate of the Top Left Corner
    top = 150,
    --Emboss can be true or false, tells it to make the label look embossed/inset
    emboss = true,
    --The border around the outside of the button
    strokeWidth = 4,
    --How round to make the corners
    cornerRadius = 8,
    --this tells it what function to call when you press the button
    onEvent = myButtonEvent
}


local function pushBalloon()
    balloon:applyLinearImpulse( 0, -0.75, balloon.x, balloon.y )
    tapCount = tapCount + 1
    tapText.text = tapCount
end

local myButtonEvent = function (event )
    if (event.phase == "release") then
        tapCount = 0
        tapText.text = tapCount
    end
end
balloon:addEventListener( "tap", pushBalloon )

1 个答案:

答案 0 :(得分:1)

来自Corona documentation

  

onEvent(可选)侦听器。一个可选的功能,应该只是   如果未设置onPress和onRelease,则指定。这个回调函数   允许您测试event.phase"开始","移动",或者   "截止"

所以试试

方法一:在代码中使用它之前,先放置myButtonEvent函数的定义。

local myButtonEvent = function (event )
    if (event.phase == "ended") then
        tapCount = 0
        tapText.text = tapCount
    end
end

local myButton=widget.newButton{
    --The id can be used to tell you what button was pressed in your    button event
    id = "myTextButton",
    --This is the text label to put on the button
    label = "Reset",
    --This is the start x coordinate of the Top Left Corner
    left = 150,
    --This is the start y coordinate of the Top Left Corner
    top = 150,
    --Emboss can be true or false, tells it to make the label look embossed/inset
    emboss = true,
    --The border around the outside of the button
    strokeWidth = 4,
    --How round to make the corners
    cornerRadius = 8,
    --this tells it what function to call when you press the button
    onEvent = myButtonEvent
}

方法二:使用前向声明。

local myButtonEvent -- put on top of file